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create_deployment.js
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create_deployment.js
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// Copyright 2020, Google LLC.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
'use strict';
/**
* Create a Game Servers Deployment.
* @param {string} projectId string project identifier
* @param {string} deploymentId unique identifier for the new Game Server Deployment
*/
async function main(
projectId = 'YOUR_PROJECT_ID',
deploymentId = 'DEPLOYMENT_ID'
) {
// [START cloud_game_servers_deployment_create]
const {
GameServerDeploymentsServiceClient,
} = require('@google-cloud/game-servers');
const client = new GameServerDeploymentsServiceClient();
async function createGameServerDeployment() {
/**
* TODO(developer): Uncomment these variables before running the sample.
*/
// const projectId = 'Your Google Cloud Project ID';
// const deploymentId = 'A unique ID for the Game Server Deployment';
const request = {
parent: `projects/${projectId}/locations/global`,
deploymentId: deploymentId,
gameServerDeployment: {
description: 'nodejs test deployment',
},
};
const [operation] = await client.createGameServerDeployment(request);
const [result] = await operation.promise();
console.log('Game Server Deployment created:');
console.log(`\t Deployment name: ${result.name}`);
console.log(`\t Deployment description: ${result.description}`);
}
createGameServerDeployment();
// [END cloud_game_servers_deployment_create]
}
main(...process.argv.slice(2)).catch(err => {
console.error(err.message);
process.exitCode = 1;
});
process.on('unhandledRejection', err => {
console.error(err.message);
process.exitCode = 1;
});