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I've been trying to track this one down for a while. Hands are animated by a vertex shader that takes a "texture" containing the bone transforms. Last night I found out that on Android (and probably all gles systems) this skeleton-texture update rate is somehow being coupled to the updates of viewports in the viewport_2d_in_3d.tscn. If the viewport is rate-limited to 1Hz then the hand bone angles update once a second.
I don't know why, but if I don't instantiate a viewport_2d_in_3d.tscn I have one, depending of the rest of the scene, of the next problems with hands:
If I add the mentioned scene to the scene -it can be disabled- it works correctly.
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