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No anti aliasing for software renderer #5048
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The renderer driver is just forwarded to SDL. The SDL software renderer does not support antialiasing. Anyway, it would be costly (see #40 (comment)). |
Which renderer types do have anti aliasing then? |
With OpenGL (>= 3), mipmaps are enabled by default: bea7658. I had opened a feature request to support mipmaps with other renderers: libsdl-org/SDL#4156 |
Thanks, you're a life saver |
Environment
When using the software renderer (--render-driver=software) all anti aliasing is disabled, making low resolutions such as 300 be extremely jagged, looking very poor and not being ideal for a computer vision project.
From what I see online other renderer types do have anti aliasing, but they cannot be recorded by FFmpeg as I need.
From the documentation, there is no option to make anti aliasing work, so I believe this is a bug with the software renderer.
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