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Improve scaling quality of Windows direct3d renderer #1422
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Ref: #1394 (comment) |
@rustyx Are you sure about |
@cjxgm yes,
|
Wow that's unexpected and strange. Looks like bug to me (VSync issue?). Should probably open a new issue for that. |
Do you fix the problem? I get it too. |
I submitted an issue on SDL few months ago: libsdl-org/SDL#4156 |
On Windows, the default renderer is
direct3d
which is nice because it's much faster thanopengl
.But unfortunately this renderer doesn't seem to support trilinear filtering as is evident from the log:
Is there any chance of improving the jagged scaling with Direct3D? Tried forcing hardware-accelerated antialiasing via NVIDIA control panel to no avail.
Environment
dependencies:
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