diff --git a/app/src/input_manager.c b/app/src/input_manager.c index e8ba9f79fa..5da2c5a4d5 100644 --- a/app/src/input_manager.c +++ b/app/src/input_manager.c @@ -427,7 +427,7 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen, to->inject_touch_event.pointer_id = POINTER_ID_MOUSE; to->inject_touch_event.position.screen_size = screen->frame_size; to->inject_touch_event.position.point = - screen_convert_to_frame_coords(screen, from->x, from->y); + screen_convert_window_to_frame_coords(screen, from->x, from->y); to->inject_touch_event.pressure = 1.f; to->inject_touch_event.buttons = convert_mouse_buttons(from->state); @@ -465,15 +465,15 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen, to->inject_touch_event.pointer_id = from->fingerId; to->inject_touch_event.position.screen_size = screen->frame_size; - int ww; - int wh; - SDL_GL_GetDrawableSize(screen->window, &ww, &wh); + int dw; + int dh; + SDL_GL_GetDrawableSize(screen->window, &dw, &dh); // SDL touch event coordinates are normalized in the range [0; 1] - int32_t x = from->x * ww; - int32_t y = from->y * wh; + int32_t x = from->x * dw; + int32_t y = from->y * dh; to->inject_touch_event.position.point = - screen_convert_to_frame_coords(screen, x, y); + screen_convert_drawable_to_frame_coords(screen, x, y); to->inject_touch_event.pressure = from->pressure; to->inject_touch_event.buttons = 0; @@ -503,7 +503,7 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen, to->inject_touch_event.pointer_id = POINTER_ID_MOUSE; to->inject_touch_event.position.screen_size = screen->frame_size; to->inject_touch_event.position.point = - screen_convert_to_frame_coords(screen, from->x, from->y); + screen_convert_window_to_frame_coords(screen, from->x, from->y); to->inject_touch_event.pressure = 1.f; to->inject_touch_event.buttons = convert_mouse_buttons(SDL_BUTTON(from->button)); @@ -568,7 +568,8 @@ convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen, struct position position = { .screen_size = screen->frame_size, - .point = screen_convert_to_frame_coords(screen, mouse_x, mouse_y), + .point = screen_convert_window_to_frame_coords(screen, + mouse_x, mouse_y), }; to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT; diff --git a/app/src/screen.c b/app/src/screen.c index 66a1163ba9..ef9bb5de6f 100644 --- a/app/src/screen.c +++ b/app/src/screen.c @@ -579,14 +579,14 @@ screen_handle_window_event(struct screen *screen, } struct point -screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) { +screen_convert_drawable_to_frame_coords(struct screen *screen, + int32_t x, int32_t y) { unsigned rotation = screen->rotation; assert(rotation < 4); int32_t w = screen->content_size.width; int32_t h = screen->content_size.height; - screen_hidpi_scale_coords(screen, &x, &y); x = (int64_t) (x - screen->rect.x) * w / screen->rect.w; y = (int64_t) (y - screen->rect.y) * h / screen->rect.h; @@ -615,6 +615,13 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) { return result; } +struct point +screen_convert_window_to_frame_coords(struct screen *screen, + int32_t x, int32_t y) { + screen_hidpi_scale_coords(screen, &x, &y); + return screen_convert_drawable_to_frame_coords(screen, x, y); +} + void screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) { // take the HiDPI scaling (dw/ww and dh/wh) into account diff --git a/app/src/screen.h b/app/src/screen.h index aa6218f7d2..3ce6f1c11f 100644 --- a/app/src/screen.h +++ b/app/src/screen.h @@ -126,7 +126,14 @@ screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event); // convert point from window coordinates to frame coordinates // x and y are expressed in pixels struct point -screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y); +screen_convert_window_to_frame_coords(struct screen *screen, + int32_t x, int32_t y); + +// convert point from drawable coordinates to frame coordinates +// x and y are expressed in pixels +struct point +screen_convert_drawable_to_frame_coords(struct screen *screen, + int32_t x, int32_t y); // Convert coordinates from window to drawable. // Events are expressed in window coordinates, but content is expressed in