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localized.Designer.cs
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localized.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BertUI {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class localized {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal localized() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BertUI.localized", typeof(localized).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
public static string ERROR {
get {
return ResourceManager.GetString("ERROR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to File not found: "{0}"
///Please ensure you have configured your launchers in the "{0}" file and saved it in the program's root directory..
/// </summary>
public static string ERROR_LAUNCHER_CONFIG {
get {
return ResourceManager.GetString("ERROR_LAUNCHER_CONFIG", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Could not find icon associated with: "{0}".
/// </summary>
public static string ERROR_LAUNCHER_ICON {
get {
return ResourceManager.GetString("ERROR_LAUNCHER_ICON", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error occurred when attempting to launch: "{0}"
///Please check you have entered the correct path in "{1}".
/// </summary>
public static string ERROR_LAUNCHER_START {
get {
return ResourceManager.GetString("ERROR_LAUNCHER_START", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Power Off.
/// </summary>
public static string POWER_OFF {
get {
return ResourceManager.GetString("POWER_OFF", resourceCulture);
}
}
}
}