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This repository has been archived by the owner on Aug 31, 2021. It is now read-only.
To prevent the player's body from blocking the player's view when looking downwards, RFP2 pushes the playermodel backwards by a configurable amount. When the a CPM model is loaded, this offsets boxes & quads as expected, but does not change the position at which particles are displayed, causing them to appear in front of where they should in first-person view. The issue seems to occur regardless of which bone the particles are attached to, it is not exclusive to arms.
Screenshots:
Model used for screenshots: steve_particle_bracelet.zip
(Steve example model, slightly modified to demonstrate the issue)
The text was updated successfully, but these errors were encountered:
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To prevent the player's body from blocking the player's view when looking downwards, RFP2 pushes the playermodel backwards by a configurable amount. When the a CPM model is loaded, this offsets boxes & quads as expected, but does not change the position at which particles are displayed, causing them to appear in front of where they should in first-person view. The issue seems to occur regardless of which bone the particles are attached to, it is not exclusive to arms.
Screenshots:
Model used for screenshots:
steve_particle_bracelet.zip
(Steve example model, slightly modified to demonstrate the issue)
The text was updated successfully, but these errors were encountered: