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Particle emitters do not respect Real First Person 2's model offset #21

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floral-qua-floral opened this issue Feb 17, 2020 · 0 comments

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@floral-qua-floral
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To prevent the player's body from blocking the player's view when looking downwards, RFP2 pushes the playermodel backwards by a configurable amount. When the a CPM model is loaded, this offsets boxes & quads as expected, but does not change the position at which particles are displayed, causing them to appear in front of where they should in first-person view. The issue seems to occur regardless of which bone the particles are attached to, it is not exclusive to arms.

Screenshots:
2020-02-17_00 53 58
2020-02-17_00 54 04

Model used for screenshots:
steve_particle_bracelet.zip
(Steve example model, slightly modified to demonstrate the issue)

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