diff --git a/ForecasterConfig.cs b/ForecasterConfig.cs
index 740517e..b7d25c3 100644
--- a/ForecasterConfig.cs
+++ b/ForecasterConfig.cs
@@ -1,17 +1,59 @@
+/*
+ * This software is licensed under the MIT License
+ * https://github.com/GStefanowich/SDV-Forecaster
+ *
+ * Copyright (c) 2019 Gregory Stefanowich
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
using ForecasterText.Objects.Enums;
namespace ForecasterText {
+ ///
+ /// The mods main config for storing/reading from disc
+ ///
public sealed class ForecasterConfig {
+ #region Showing Weather
+
+ /// When to show the weather for Stardew Valley
public WeatherDisplay StardewValleyWeather { get; set; } = WeatherDisplay.ALWAYS;
+
+ /// When to show the weather for Ginger Island
public WeatherDisplay GingerIslandWeather { get; set; } = WeatherDisplay.ALWAYS;
+ #endregion
+ #region Luck Emoji
+
public bool ShowGoodLuck { get; set; } = true;
public bool ShowNeutralLuck { get; set; } = true;
public bool ShowBadLuck { get; set; } = true;
+ #endregion
+ #region Recipe Emoji
+
public bool ShowNewRecipes { get; set; } = true;
public bool ShowExistingRecipes { get; set; } = false;
+ #endregion
+ #region Spirits Emoji
+
public uint SpiritsEmoji { get; set; } = 119u;
public uint VeryHappySpiritEmoji { get; set; } = 43u;
public uint GoodHumorSpiritEmoji { get; set; } = 2u;
@@ -20,14 +62,22 @@ public sealed class ForecasterConfig {
public uint MildlyPerturbedSpiritEmoji { get; set; } = 11u;
public uint VeryDispleasedSpiritEmoji { get; set; } = 14u;
+ #endregion
+ #region Recipe Emoji
+
public uint NewRecipeEmoji { get; set; } = 132u;
public uint KnownRecipeEmoji { get; set; } = 135u;
+ #endregion
+ #region Weather Emoji
+
public uint SunWeatherEmoji { get; set; } = 99u;
public uint RainWeatherEmoji { get; set; } = 100u;
public uint ThunderWeatherEmoji { get; set; } = 102u;
public uint SnowWeatherEmoji { get; set; } = 103u;
public uint FestivalWeatherEmoji { get; set; } = 151u;
public uint WeddingWeatherEmoji { get; set; } = 46u;
+
+ #endregion
}
}