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VirtualTV.cs
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/*
* This software is licensed under the MIT License
* https://github.com/GStefanowich/SDV-Forecaster
*
* Copyright (c) 2019 Gregory Stefanowich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using StardewValley.Objects;
namespace ForecasterText {
/// <summary>
/// Virtual TV exists as an extension of TV
/// Why? Because <see cref="TV.getRerunWeek"/> is a protected method.
/// By creating our own virtual TV we can introduce an Accessor Method!
/// </summary>
public sealed class VirtualTV : TV {
public VirtualTV() : base() {}
public int GetRerunWeek()
=> base.getRerunWeek();
}
}