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Shader export data is typically a repeated stream of a few unique messages, there is a lot of benefit in rolling a custom compression scheme for it. Additionally, this would help with UI performance on large streams.
The text was updated successfully, but these errors were encountered:
Shader export data is typically a repeated stream of a few unique messages, there is a lot of benefit in rolling a custom compression scheme for it. Additionally, this would help with UI performance on large streams.
The text was updated successfully, but these errors were encountered: