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After few changes for XSX platform, getting next linking errors: Can anyone help with this?
Module.FSR2TemporalUpscaling.cpp.obj : error LNK2019: unresolved external symbol ffxFsr2GetScratchMemorySizeDX12 referenced in function "public: virtual struct UE::Renderer::Private::ITemporalUpscaler::FOutputs __cdecl FFSR2TemporalUpscaler::AddPasses(class FRDGBuilder &,class FSceneView const &,struct UE::Renderer::Private::ITemporalUpscaler::FInputs const &)const " (?AddPasses@FFSR2TemporalUpscaler@@UEBA?AUFOutputs@ITemporalUpscaler@Private@Renderer@UE@@AEAVFRDGBuilder@@AEBVFSceneView@@AEBUFInputs@3456@@Z) Module.FSR2TemporalUpscaling.cpp.obj : error LNK2019: unresolved external symbol ffxFsr2GetInterfaceDX12 referenced in function "public: virtual struct UE::Renderer::Private::ITemporalUpscaler::FOutputs __cdecl FFSR2TemporalUpscaler::AddPasses(class FRDGBuilder &,class FSceneView const &,struct UE::Renderer::Private::ITemporalUpscaler::FInputs const &)const " (?AddPasses@FFSR2TemporalUpscaler@@UEBA?AUFOutputs@ITemporalUpscaler@Private@Renderer@UE@@AEAVFRDGBuilder@@AEBVFSceneView@@AEBUFInputs@3456@@Z) Module.FSR2TemporalUpscaling.cpp.obj : error LNK2019: unresolved external symbol ffxGetDeviceDX12 referenced in function "public: virtual struct UE::Renderer::Private::ITemporalUpscaler::FOutputs __cdecl FFSR2TemporalUpscaler::AddPasses(class FRDGBuilder &,class FSceneView const &,struct UE::Renderer::Private::ITemporalUpscaler::FInputs const &)const " (?AddPasses@FFSR2TemporalUpscaler@@UEBA?AUFOutputs@ITemporalUpscaler@Private@Renderer@UE@@AEAVFRDGBuilder@@AEBVFSceneView@@AEBUFInputs@3456@@Z) Module.FSR2TemporalUpscaling.cpp.obj : error LNK2019: unresolved external symbol ffxGetCommandListDX12 referenced in function "public: __cdecl `public: virtual struct UE::Renderer::Private::ITemporalUpscaler::FOutputs __cdecl FFSR2TemporalUpscaler::AddPasses(class FRDGBuilder &,class FSceneView const &,struct Renderer::Private::ITemporalUpscaler::FOutputs::FInputs const &)const '[::K]::<lambda_1>::operator()(class FRHICommandListImmediate &)const " (??R<lambda_1>@?IK@??AddPasses@FFSR2TemporalUpscaler@@UEBA?AUFOutputs@ITemporalUpscaler@Private@Renderer@UE@@AEAVFRDGBuilder@@AEBVFSceneView@@AEBUFInputs@4567@@Z@QEBA@AEAVFRHICommandListImmediate@@@Z) Module.FSR2TemporalUpscaling.cpp.obj : error LNK2019: unresolved external symbol ffxGetResourceDX12 referenced in function "public: __cdecl `public: virtual struct UE::Renderer::Private::ITemporalUpscaler::FOutputs __cdecl FFSR2TemporalUpscaler::AddPasses(class FRDGBuilder &,class FSceneView const &,struct Renderer::Private::ITemporalUpscaler::FOutputs::FInputs const &)const '[::K]::<lambda_1>::operator()(class FRHICommandListImmediate &)const " (??R<lambda_1>@?IK@??AddPasses@FFSR2TemporalUpscaler@@UEBA?AUFOutputs@ITemporalUpscaler@Private@Renderer@UE@@AEAVFRDGBuilder@@AEBVFSceneView@@AEBUFInputs@4567@@Z@QEBA@AEAVFRHICommandListImmediate@@@Z)
Changes of FSR2TemporalUpscaling.Build.cs:
public class FSR2TemporalUpscaling : ModuleRules { public FSR2TemporalUpscaling(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... EngineDirectory + "/Source/Runtime/Renderer/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "Engine", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "Projects", "RenderCore", "Renderer", "RHI", "Landscape", "CoreUObject", "EngineSettings", "DeveloperSettings", "FFXFSR2Api" // ... add private dependencies that you statically link with here ... } ); if (Target.Platform.IsInGroup(UnrealPlatformGroup.Microsoft)) { PrivateDefinitions.Add("FSR2_SUPPORT_HALF=1"); } else { PrivateDefinitions.Add("FSR2_SUPPORT_HALF=0"); } if (Target.Platform.IsInGroup(UnrealPlatformGroup.Microsoft)) { PrivateDependencyModuleNames.AddRange( new string[] { "FSR2TemporalUpscalingD3D12", "FFXFSR2D3D12" } ); PrivateDefinitions.Add("FSR2_ENABLE_D3D12=1"); } else { PrivateDefinitions.Add("FSR2_ENABLE_D3D12=0"); } bool bEnableVulkan = false; if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) || Target.Platform.IsInGroup(UnrealPlatformGroup.Android)) { AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan"); bEnableVulkan = true; } else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { if (Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { PrivateDependencyModuleNames.Add("ApplicationCore"); AddEngineThirdPartyPrivateStaticDependencies(Target, "SDL2"); string VulkanSDKPath = Environment.GetEnvironmentVariable("VULKAN_SDK"); bool bSDKInstalled = !String.IsNullOrEmpty(VulkanSDKPath); if (BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Linux || !bSDKInstalled) { AddEngineThirdPartyPrivateStaticDependencies(Target, "Vulkan"); } else { PrivateIncludePaths.Add(VulkanSDKPath + "/include"); PrivateIncludePaths.Add(VulkanSDKPath + "/include/vulkan"); PublicAdditionalLibraries.Add(Path.Combine(VulkanSDKPath, "lib", "libvulkan.so")); } } else { AddEngineThirdPartyPrivateStaticDependencies(Target, "VkHeadersExternal"); } bEnableVulkan = true; } if (bEnableVulkan) { PrivateDependencyModuleNames.AddRange( new string[] { "VulkanRHI", "FSR2TemporalUpscalingVulkan", "FFXFSR2Vulkan" } ); PrivateDefinitions.Add("FSR2_ENABLE_VK=1"); } else { PrivateDefinitions.Add("FSR2_ENABLE_VK=0"); } PrecompileForTargets = PrecompileTargetsType.Any; } }
The text was updated successfully, but these errors were encountered:
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After few changes for XSX platform, getting next linking errors:
Can anyone help with this?
Changes of FSR2TemporalUpscaling.Build.cs:
The text was updated successfully, but these errors were encountered: