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Somewhere between Godot 4.4-dev4 and Godot 4.4-dev5 some change was made to the PCK format that made GDRE unable to extract files from it properly.
Steps to reproduce
Create or open a project in Godot 4.4-dev5
Export said project
Attempt to recover it using Godot RE Tools, v0.8.0
Recovery log
GDRE Tools v0.8.0
Windows 10.0.22631, NVIDIA GeForce RTX 3060, opengl3
At least one error was detected while extracting pack!
.godot/exported/133200997/export-3070c538c03ee49b7677ff960a3f5195-main.scn(12)
.godot/global_script_class_cache.cfg(12)
.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex(12)
.godot/uid_cache.bin(12)
icon.svg(12)
icon.svg.import(12)
main.tscn.remap(12)
project.binary(12)
secret.txt(12)
WARNING: Converting lossy imports, you may lose fidelity for indicated assets when re-importing upon loading the project
at: ImportExporter::_export_imports (modules\gdsdecomp\utility\import_exporter.cpp:181)
WARNING: No import files found!
at: ImportExporter::_export_imports (modules\gdsdecomp\utility\import_exporter.cpp:186)
System information
Windows 11
Issue description
Somewhere between Godot 4.4-dev4 and Godot 4.4-dev5 some change was made to the PCK format that made GDRE unable to extract files from it properly.
Steps to reproduce
Recovery log
Link to game download
test-project.zip
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