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Add a switch to avoid file renaming. #63
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The way my complementary plugin handles it is it makes copies of the batch exporter's images where the suffix is removed and puts them in a folder with the scale as the name (e.g. 0.5x), so that it still stays organized/functional if you use multiple scale sizes. That's how I'd want it to be done. |
If somebody is running into the same problem, one option would be to first rename the file inside Unity, so it already has the name, the exporter would create with the new scaling option. That will make sure all your references are still kept. After that, changing the Not sure how that works with other engines, but might also work too. To fix this we could also change the options for
So for example, one could have:
If that seems reasonable, I could also look into making that work. Not sure how much time I will have though |
The forced renaming is highly inconvenient, and defeats the point of a batch export because now i have to rename the layers to the correct format, which feels pointless because i already entered the correct name in Krita. My preferred solution would be if there was a flag for no renaming at all, just ignore duplicate layers in that case or show an error. I need very specific files names for the programs I work with and i don't want any sort of suffix at all. |
I'm trying to used the "s" scale parameter to export at a reduced resolution, but it appears that the batch exporter generates a new filename with "[email protected]" appended to the layer name. Is there any way that a switch could be added for it not to do this and simply used the name of the layer as the filename? The modified name breaks some import scripts that I'm using in Unity.
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