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It looks like some meshes remain after the rendering of a scene consequently of the 0.2.1 CityPicker update.
Works oddly as the cache is empty and scene.children is null.
Solutions tried withotu success :
Array.filter
Array.splice
scene.remove
children = []
Removing all console.log in order to let GC cleaning things
Dispose related Material/Geometry to free memory and let GC cleaning things
Unique working way in prod : F5
The text was updated successfully, but these errors were encountered:
It looks like some meshes remain after the rendering of a scene consequently of the 0.2.1 CityPicker update.
Works oddly as the cache is empty and
scene.children
is null.Solutions tried withotu success :
Array.filter
Array.splice
scene.remove
children = []
Removing all console.log in order to let GC cleaning things
Dispose related Material/Geometry to free memory and let GC cleaning things
Unique working way in prod : F5
The text was updated successfully, but these errors were encountered: