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indev.h
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/**
* Copyright 2021 Johannes Marbach
*
* This file is part of bootman, hereafter referred to as the program.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef INDEV_H
#define INDEV_H
#include "lvgl/lvgl.h"
#include <stdbool.h>
/**
* Auto-connect currently available keyboard, pointer and touchscreen input devices.
*
* @param keyboard if true, auto-connect keyboard devices
* @param pointer if true, auto-connect pointer devices
* @param touchscreen if true, auto-connect touchscreen devices
*/
void indev_auto_connect(bool keyboard, bool pointer, bool touchscreen);
/**
* Check if any keyboard devices are connected.
*
* @return true if at least one keyboard device is connected, false otherwise
*/
bool indev_is_keyboard_connected();
/**
* Set up an LVGL text area to receive input from currently connected keyboard devices.
*
* @param textarea textarea widget
*/
void indev_set_up_textarea_for_keyboard_input(lv_obj_t *textarea);
/**
* Set up the mouse cursor image for currently connected pointer devices.
*/
void indev_set_up_mouse_cursor();
#endif /* INDEV_H */