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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{44153D13-62CC-0E09-B8E6-E058B2373BAA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_5_5;UNITY_4_5;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Gameplay\BackgroundManager.cs" />
<Compile Include="Assets\Scripts\Gameplay\Challenge\ChallangeController.cs" />
<Compile Include="Assets\Scripts\Gameplay\Challenge\ChallengeDigletScript.cs" />
<Compile Include="Assets\Scripts\Gameplay\Challenge\CloudChallengeScript.cs" />
<Compile Include="Assets\Scripts\Gameplay\Genious\CameraGenious.cs" />
<Compile Include="Assets\Scripts\Gameplay\Genious\GameManager.cs" />
<Compile Include="Assets\Scripts\Gameplay\Genious\GeniusDigletScript.cs" />
<Compile Include="Assets\Scripts\Gameplay\Genious\MaquinaGenius.cs" />
<Compile Include="Assets\Scripts\Gameplay\Genious\pitchScript.cs" />
<Compile Include="Assets\Scripts\Gameplay\Infinity\AnimationController.cs" />
<Compile Include="Assets\Scripts\Gameplay\Infinity\BotaoMute.cs" />
<Compile Include="Assets\Scripts\Gameplay\Infinity\CameraInfinity.cs" />
<Compile Include="Assets\Scripts\Gameplay\Infinity\CloudInfinityScript.cs" />
<Compile Include="Assets\Scripts\Gameplay\Infinity\InfinityDigletScript.cs" />
<Compile Include="Assets\Scripts\Gameplay\Levels.cs" />
<Compile Include="Assets\Scripts\Gameplay\MaterialsManager.cs" />
<Compile Include="Assets\Scripts\Gameplay\ObjectBehavior.cs" />
<Compile Include="Assets\Scripts\Gameplay\ObjectController.cs" />
<Compile Include="Assets\Scripts\Menu\PlayScript.cs" />
<Compile Include="Assets\Scripts\Menu\PreviewDigManager.cs" />
<Compile Include="Assets\Scripts\Menu\PreviewManager.cs" />
<Compile Include="Assets\Scripts\Menu\SceneTransition.cs" />
<Compile Include="Assets\Scripts\Menu\ScriptsNotas\notaDo.cs" />
<Compile Include="Assets\Scripts\Menu\ScriptsNotas\notaFa.cs" />
<Compile Include="Assets\Scripts\Menu\ScriptsNotas\notaLa.cs" />
<Compile Include="Assets\Scripts\Menu\ScriptsNotas\notaMi.cs" />
<Compile Include="Assets\Scripts\Menu\ScriptsNotas\notaRe.cs" />
<Compile Include="Assets\Scripts\Menu\ScriptsNotas\notaSi.cs" />
<Compile Include="Assets\Scripts\Menu\ScriptsNotas\notaSol.cs" />
<Compile Include="Assets\Scripts\Menu\cameraScript.cs" />
<Compile Include="Assets\Scripts\Menu\coinsControl.cs" />
<None Include="Assets\Plugins\Android\unityads\proguard-project.txt" />
<None Include="Assets\Plugins\Android\unityads\build.xml" />
<None Include="Assets\link.xml" />
<None Include="Assets\Plugins\Android\unityads\res\values\strings.xml" />
<None Include="Assets\Plugins\Android\unityads\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{D9713CBC-EFE0-E904-0053-B93EDCEF3620}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>