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driver_3.py
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#"""
#Created on Mon May 15 12:46:56 2017
#
#@author: FraDepa
#"""
from sys import argv
import time
import collections
from heapq import heappush, heappop
print("START")
#get start time
start_time = time.clock()
ACTION = []
#dictionary with index element of goal node
dictGN = {}
dictGN.update({0:[0,0]})
dictGN.update({1:[0,1]})
dictGN.update({2:[0,2]})
dictGN.update({3:[1,0]})
dictGN.update({4:[1,1]})
dictGN.update({5:[1,2]})
dictGN.update({6:[2,0]})
dictGN.update({7:[2,1]})
dictGN.update({8:[2,2]})
if len(argv) != 3:
print("Error number of elements in the command line!")
print("Program Name: " + argv[0])
algorithm = argv[1]
print("algorithm: " + algorithm)
puzzleString = argv[2]
print("puzzleString: " + puzzleString)
print()
goalList = []
for i in range(9):
goalList.append(i)
print("goalList")
print(goalList)
print()
#Open output.txt file
f = open('output.txt', 'a')
#BFS
LIFO = False
if algorithm == "dfs":
LIFO = True
#get array of elements
puzzleList = [int(x) for x in puzzleString.split(',')]
def memory():
import sys
if sys.platform == "win32":
import psutil
# ps = format(psutil.Process().memory_info().rss, '.8f')
return str(psutil.Process().memory_info().rss)
else:
# Note: if you execute Python from cygwin,
# the sys.platform is "cygwin"
# the grading system's sys.platform is "linux2"
import resource
print("resource", resource.getrusage(resource.RUSAGE_SELF).ru_maxrss)
return str(resource.getrusage(resource.RUSAGE_SELF).ru_maxrss)
class Node(object):
parentNode = None
childs = ()
f = 0
def __init__(self, parentNode, board, action, depth):
self.parentNode = parentNode
self.board = board
self.action = action
self.depth = depth
if algorithm == "ast":
man = self.getHn(self.board)
self.f = depth + man
def __eq__(self, othr):
return self.board == othr.board
def __hash__(self):
return hash((self.board))
def __lt__(self, other):
if self.f < other.f:
return self.f < other.f
else:
if self.action == "Up": #Io sono UP ---> return Io(UP)
return self
elif other.action == "Up":
return other
elif self.action == "Down" and (other.action == "Left" or other.action == "Right"):
return self
elif self.action == "Left" and other.action == "Right":
return self
def calculateChilds(self):
for i,b in enumerate(self.board):
if b == 0:
indexEmptySpace = i
break
listNode = []
if indexEmptySpace - 3 >= 0: #can moveUp
upBoard = list(self.board)
value = upBoard[indexEmptySpace - 3]
upBoard[indexEmptySpace] = value
upBoard[indexEmptySpace - 3] = 0
n = Node(self, upBoard, "Up", self.depth + 1)
listNode.append(n)
if indexEmptySpace + 3 <= 8: #can moveDown
downBoard = list(self.board)
value = downBoard[indexEmptySpace + 3]
downBoard[indexEmptySpace] = value
downBoard[indexEmptySpace + 3] = 0
n = Node(self, downBoard, "Down", self.depth + 1)
listNode.append(n)
if indexEmptySpace != 0 and indexEmptySpace != 3 and indexEmptySpace != 6: #cam moveLeft
leftBoard = list(self.board)
value = leftBoard[indexEmptySpace - 1]
leftBoard[indexEmptySpace] = value
leftBoard[indexEmptySpace - 1] = 0
n = Node(self, leftBoard, "Left", self.depth + 1)
listNode.append(n)
if indexEmptySpace != 2 and indexEmptySpace != 5 and indexEmptySpace != 8: #can moveRight
rightBoard = self.board
value = rightBoard[indexEmptySpace + 1]
rightBoard[indexEmptySpace] = value
rightBoard[indexEmptySpace + 1] = 0
n = Node(self, rightBoard, "Right", self.depth + 1)
listNode.append(n)
t = tuple(listNode)
self.childs = self.childs + t
def getParentStory(self,search_depth):
ACTION.append(self.action)
for i in range(search_depth-1):
ACTION.append(self.parentNode.action)
self = self.parentNode
# if self.parentNode is None:
# return -2
# elif self.parentNode.action == "":
# ACTION.append(self.action)
# return -1
# else:
# ACTION.append(self.action)
# return self.parentNode.getParentStory()
def getHn(self, elements):
# print()
# print("MANHATTAN")
manhattanDist = 0
r = 0
c = 0
for i,n in enumerate(elements):
if i == 3 or i == 6:
c = 0
elif i > 2:
r = 1
elif i > 5:
r = 2
if n != 0:
if n != i:
# print()
# print("n: " + str(n))
coord = dictGN.get(n)
# print("coord: " + str(coord[0]) + str(coord[1]))
# print("r: " + str(r) + " c: " + str(c))
#calculate distance
dist = abs(coord[0] - r) + abs(coord[1] - c)
# print("dist: " + str(dist))
manhattanDist += dist
c += 1
# print("manhattan")
# print(manhattanDist)
# print()
return manhattanDist
#create initial Node
initialNode = Node(None, puzzleList, "", 0)
print(algorithm)
if algorithm == "ast":
frontier = []
heappush(frontier, (initialNode.f, initialNode))
it = 0
explored = set()
maxF = 0
while len(frontier) > 0:
print("------------------")
print(it)
t = heappop(frontier)
currentNode = t[1]
# print("currentNode")
# print(currentNode.board)
# print("f: " + str(currentNode.f))
# print()
explored.add(str(currentNode.board))
if str(currentNode.board) == str(goalList):
print("Goal State Found!")
currentNode.getParentStory(currentNode.depth)
print("path_to_goal")
ACTION.reverse()
print(ACTION)
f.write("path_to_goal: " + str(ACTION) + "\n")
print("cost_of_path")
print(len(ACTION))
f.write("cost_of_path: " + str(len(ACTION)) + "\n")
print("nodes_expanded")
print(it)
f.write("nodes_expanded: " + str(it) + "\n")
print("search_depth")
print(currentNode.depth)
f.write("search_depth: " + str(currentNode.depth) + "\n")
print("max_search_depth")
print(maxF)
f.write("max_search_depth: " + str(maxF) + "\n")
print("running_time")
t = time.clock() - start_time
tFormat = format(t, '.8f')
print(tFormat)
f.write("running_time: " + str(tFormat) + "\n")
print("max_ram_usage")
f.write("max_ram_usage: " + memory())
f.close()
break
currentNode.calculateChilds()
if len(currentNode.childs) > 0:
for c in currentNode.childs:
#check if the child State is not in the explored
present = str(c.board) in explored
if present == False: #has not been explored
index = 0
present = False
print("frontier size: " + str(len(frontier)))
for ff in frontier:
if ff[1].board == c.board:
present = True
print(present)
if c.f < ff[1].f:
ff[1].f = c.f
frontier[index] = (ff[1].f, ff[1])
break
index += 1
if present == False:
if c.depth > maxF:
maxF = c.depth
heappush(frontier,(c.f, c))
# present = c.board in [x[1].board for x in frontier]
# if present == False:
# if c.depth > maxF:
# maxF = c.depth
# heappush(frontier,(c.f, c))
it += 1
else:
print("ALGHORITM BFS/DFS: " + str(algorithm))
frontier = collections.OrderedDict()
#create explored Set
explored = set()
print()
print("create explored set: " + str(explored))
# #add initial state to the frontier
# frontier.append(initialNode)
frontier.update({str(initialNode.board):initialNode})
maxF = 0
it = 0
while len(frontier) > 0:
print("------------------")
print(it)
# currentNode = frontier.popleft()
currentNode = frontier.popitem(LIFO) #tuple
# explored.add(str(currentNode.board))
explored.add(currentNode[0])
#check if it is the Goal State
# if currentNode.board == goalList:
if currentNode[0] == str(goalList):
print("Goal State Found!")
# currentNode.getParentStory()
currentNode[1].getParentStory(currentNode[1].depth)
print("path_to_goal")
ACTION.reverse()
print(ACTION)
f.write("path_to_goal: " + str(ACTION) + "\n")
print("cost_of_path")
print(len(ACTION))
f.write("cost_of_path: " + str(len(ACTION)) + "\n")
print("nodes_expanded")
print(it)
f.write("nodes_expanded: " + str(it) + "\n")
print("search_depth")
print(currentNode[1].depth)
f.write("search_depth: " + str(currentNode[1].depth) + "\n")
print("max_search_depth")
print(maxF)
f.write("max_search_depth: " + str(maxF) + "\n")
print("running_time")
t = time.clock() - start_time
tFormat = format(t, '.8f')
print(tFormat)
f.write("running_time: " + str(tFormat) + "\n")
print("max_ram_usage")
f.write("max_ram_usage: " + memory())
f.close()
break
currentNode[1].calculateChilds()
if len(currentNode[1].childs) > 0: #bfs
# for c in currentNode.childs:
if LIFO == False:
for c in currentNode[1].childs:
#check if the child State is not in the explored
present = str(c.board) in explored
if present == False: #has not been explored
present = str(c.board) in frontier.keys()
if present == False:
if c.depth > maxF:
maxF = c.depth
# frontier.append(c)
frontier.update({str(c.board):c})
else: #dfs
for c in currentNode[1].childs[::-1]:
present = str(c.board) in explored
if present == False: #has not been explored
present = str(c.board) in frontier.keys()
if present == False:
if c.depth > maxF:
maxF = c.depth
# frontier.append(c)
frontier.update({str(c.board):c})
it += 1