Releases: 7mochi/llhl
3.1-stable
This is the tenth version of the LLHL Gamemode.
Notice
If you add plugins together with LLHL and make use of amxmodx gamedata they may not work because the necessary custom gamedata is not yet distributed.
Changes
- Stop distributing delta.lst with LLHL
3.0-stable
This is the ninth version of the LLHL Gamemode.
Breaking changes
From now on, a customized version of the AGMOD will be included and will be required to have all LLHL features, it'll also not be compatible with ag6.6u or ag6.7, it'll always be required to use the dll/so provided with LLHL releases.
Changes
- Migrated fps limiter and fov limiter from the plugin to server mod dll/so
- Now the fps limiter will no longer be as customizable as it was before, this is because we want to enforce only the use of 144 or 244 fps, so now the fps limiter will be one of those two.
- To switch between the two fps limiter values, a new votable command
fpslimitmode
has been added. - Now LLHL will not be compatible with agmini, however it was never tested there and it was always recommended to use the LLHL version of agmodx instead.
- Removed sv_ag_version cvar from llhl.cfg.
- Removed the destroyable satchels feature.
- Block spectators from voting (Optional, enabled by default).
- Make respawn time FPS-independent.
- Now another version of metamod (v1.21p38) will be provided in the releases.
- Fix flood protection muting players upon joining (Works in all gamemodes).
- Fix frozen dead bodies when using high fps (Works in all gamemodes).
- Fix LLHL Match Manager Menu not working properly.
- Add
Abort match
option to LLHL Match Manager Menu - Cheat cmd check is now optional (Enabled by default).
- Show cheat cmd check status in HUD intermission.
- Removed the GhostMineBlocker metamod plugin as a dependency of LLHL since its features have been implemented in the .dll/.so server and are more customizable, as each type of nuke (rpg, tripmines, lampgauss, etc) has its own cvar to control whether to enable or disable it.
- Update the url of the github api as my github name changed from
FlyingCat-X
to7mochi
, github still supported the old url but for reliability reasons updated to the new url. - A custom hamdata.ini is now included in the releases as it's required to work with our custom AGMOD for LLHL.
- Stop including the hashfile.sha1 in releases as the autoupdater was removed in the previous version and is no longer needed.
Removed cvars:
- sv_ag_fpslimit_max_fps "[number]"
- sv_ag_fpslimit_max_detections "[number]"
- sv_ag_min_default_fov_enabled "0/1"
- sv_ag_min_default_fov "[number]"
- sv_ag_cvar_check_interval "[number]"
- sv_ag_destroyable_satchel "0/1"
- sv_ag_destroyable_satchel_hp "[number]"
New cvars:
- sv_ag_fps_limit_warnings "[number]"
- sv_ag_fps_limit_warnings_interval "[number]"
- sv_ag_fov_min_enabled "0/1"
- sv_ag_fov_min_check_interval "[number]"
- sv_ag_fov_min "[number]"
- sv_ag_block_vote_spectators "[number]"
- sv_ag_nuke_grenade "0/1"
- sv_ag_nuke_crossbow "0/1"
- sv_ag_nuke_rpg "0/1"
- sv_ag_nuke_gauss "0/1"
- sv_ag_nuke_egon "0/1"
- sv_ag_nuke_tripmine "0/1"
- sv_ag_nuke_satchel "0/1"
- sv_ag_nuke_snark "0/1"
- sv_ag_explosion_fix "0/1"
- sv_ag_cheat_cmd_check "0/1"
2.1-stable
This is the eighth version of the LLHL Gamemode.
After reconsidering the implementation of the autoupdater, I decided it might not be as reliable as initially expected. Instead of being a helpful tool for server owners, it could potentially cause more issues in the long run. So I thought to keep things simple: just notify when it detects an update, and also provide a link to the repository to update manually.
If you have the autoupdater enabled (it's enabled by default), this will be the last time it will be updated with that feature.
This is because I plan to release a custom AG .dll/.so together with LLHL in future releases that will add many more features that cannot be done with only the plugin such as new votes for the FPS limiter among other things.
Changes:
- Removed autoupdater feature
- Removed all cvars related to the autoupdater
Removed cvars:
- sv_ag_autoupdate "0/1"
- sv_ag_autoupdate_dl_max_retries "[number]"
- sv_ag_autoupdate_dl_retry_delay "[number]"
Plugin SHA1: af20a06cb4bbef420ee4bec04829d13638fa8a36
2.0-stable
This is the seventh version of the LLHL Gamemode.
Changes:
- Removed dependence on the grip module (No more need to install extra packages on windows server!)
- Add an autoupdater (Optional)
- Add blocking access to players who have the game through Family Sharing (Optional)
- Display motd according to server language
- Show to all players that the server isn't using the latest version of LLHL
- Add Chinese Translation (Thanks to lao_men)
- Add a completely randomized spawn system (Optional)
- Add llhl_match_manager client command
- Add workaround for 15 char model bug in teamplay
- Blocks location/HP/Weapon/etc messages for spectators (Optional)
New cvars:
- sv_ag_block_family_sharing "0/1"
- sv_ag_random_spawns "0/1"
- sv_ag_block_cmd_enhancements "0/1"
- sv_ag_steam_api_key "KEY_HERE"
- sv_ag_autoupdate "0/1"
- sv_ag_autoupdate_dl_max_retries "[number]"
- sv_ag_autoupdate_dl_retry_delay "[number]"
Plugin SHA1: 2f35ccbbdbe7026a94d6f43503711635fdf2dba4
LLHL 1.2.1-stable
This is the sixth release of the LLHL Gamemode.
Important: If you are using Windows Server it's possible that the gRIP module doesn't work, so the plugin will not work either.
You could try installing this and restart the server:
- ARM64: https://aka.ms/vs/17/release/vc_redist.arm64.exe
- X86: https://aka.ms/vs/17/release/vc_redist.x86.exe
- X64: https://aka.ms/vs/17/release/vc_redist.x64.exe
Changes:
- Use a simplified method to get server's FPS (Thanks to Th3-822)
- Changed the version of metamod that will be included with LLHL in the releases. (Metamod v1.21p39 -> Metamod v1.21.1-am)
Plugin SHA1: 8ed5082380fb8304650242cd2226c043f67cf6e1
LLHL 1.2-stable
This is the fifth release of the LLHL Gamemode.
Important: If you are using Windows Server it's possible that the gRIP module doesn't work, so the plugin will not work either.
You could try installing this and restart the server:
- ARM64: https://aka.ms/vs/17/release/vc_redist.arm64.exe
- X86: https://aka.ms/vs/17/release/vc_redist.x86.exe
- X64: https://aka.ms/vs/17/release/vc_redist.x64.exe
Changes:
- Add commands that returns the plugin's SHA1:
- hash in console
- /hash in say
- Remove WHBlocker starting from this release.
- Subtract 1 from the score when a player changes model during a match.
- New cvar: sv_ag_change_model_penalization 0/1
- Simplify motd to fit more characters.
Plugin SHA1: 3f065af8c318d67f260bf75a1293f158f9d3653c
LLHL 1.1.1-stable
This is the fourth release of the LLHL Gamemode.
Important: If you are using Windows Server it's possible that the gRIP module doesn't work, so the plugin will not work either.
You could try installing this and restart the server:
- ARM64: https://aka.ms/vs/17/release/vc_redist.arm64.exe
- X86: https://aka.ms/vs/17/release/vc_redist.x86.exe
- X64: https://aka.ms/vs/17/release/vc_redist.x64.exe
Changes:
- Improve Simple Cheat Detection
- Make SCD messages multilanguage
- Log the message sent to the possible player detected
- Show more settings in the new Intermission mode
- Correct misspelled acronym (LHLL -> LLHL)
LLHL 1.1-stable
This is the third release of the LLHL Gamemode.
Important: If you are using Windows Server it's possible that the gRIP module doesn't work, so the plugin will not work either.
You could try installing this and restart the server:
- ARM64: https://aka.ms/vs/17/release/vc_redist.arm64.exe
- X86: https://aka.ms/vs/17/release/vc_redist.x86.exe
- X64: https://aka.ms/vs/17/release/vc_redist.x64.exe
Changes:
- Fix LLHL Motd.
- Allow more than 1 HLTV connected (sv_ag_num_hltv_allowed "0/1").
- Adding missing translations when printing into server console.
- Add Portuguese Translation (Thanks to leynieR).
- Inform the server owner (in HLDS console) when there is an LLHL update.
LLHL 1.0.1-stable
This is the second release of the LLHL Gamemode.
Changes:
- Add crcclientdll parameter to liblist.gam (Enabled by default)
- Before kicking the player for having less 'default_fov' than allowed, modify the value to 90 (If possible)
- Make detection logs per day
- Add new cvar sv_ag_min_default_fov_enabled (Disabled by default)
- Add custom motd for LLHL Gamemode
LLHL 1.0-stable
This is the first release of the LLHL Gamemode.