Merchant is a system for creating programs that manage changing numbers over time. It's especially useful for creating idle games (sometimes called incremental games), but could potentially be used in other games or programs.
If you're not sure what an idle game is, click here to find out. Note: If you're trying to be productive right now, that link may not be for you.
Merchant works well with Redux, but doesn't require it. Functions return copies and don't
modify state. Since Merchant is built on immutable
, most of it's key concepts
are stored as immutable objects.
To be frank, Merchant is really just a collection of patterns with some helpful functions. It's fairly minimalistic but also gives you a good amount of power without sacrificing efficiency.
Live example here. πΆ
With yarn:
yarn add merchant.js
With npm:
npm install --save merchant.js
A currency is a string label for some number in the system. You can define these yourself like you normally would:
const GOLD = "GOLD";
const SILVER = "SILVER";
const MAGIC_POWER = "MAGIC_POWER";
A Ledger in Merchant is an immutable
Map
object where the keys are
currencies and the values are numbers.
const { Map } = require("immutable");
const ledger = Map({ GOLD: 5, SILVER: 10 });
Ledger values can be either positive or negative.
const ledger = Map({ GOLD: -5, SILVER: 10 });
A Wallet is a special ledger that keeps your main state. It's generally computed by adding several ledgers together.
You can generally think of all other ledgers as "updates" to your wallet.
An item is something that can be bought and can effect the main ledger. They're
generally JSON defined in a pouch
file:
// pouch.js
import { GOLD, POWER } from "./currencies";
export const MagicSword = {
type: "MagicSword",
cost: () => {
return Map({ [GOLD]: -5 });
}
effect: (state) => {
return Map({ [POWER]: state.currentPowerLevel });
}
};
An item must have a type
attribute. It's useful to give it the same name as
the item itself, but not required.
An item can have a cost
function that returns a ledger. This is used by the
buy
function to determine the cost. Note that value should be negative if you
want to subtract from your wallet.
An item can have a effect
function that's used by the effects
function to generate an effects ledger.
Both of these functions can take in the "state" if you would like. If you're using redux, you can treat these like mini reducers. This is pretty useful if you want to make the cost variable over time or a function of how many items you own.
To pass the state in, you can just throw it in the merchant
functions:
const newWallet = buy(MagicSword, wallet, state);
const newLedger = effects(pouch, wallet, state);
Also note that there's no "amount" or "count" attribute in here, nor is this a class with a constructor. Items should not be instantiated. They should not store or contain state. They're blueprints, not objects.
The "amount" of the item can be stored in the wallet. So I can have a wallet that looks like this:
const wallet = Map({
GOLD: 5,
MagicSword: 2
});
We do this so that calculating a per-tick case without having to run through 10k "cost" functions.
With Merchant, you can sum an arbitrary number of ledgers together.
import { sum } from "merchant.js";
// ...
const ledger = sum(ledgerOne, ledgerTwo, ledgerThree);
If you would like to multiply all currencies by a number, you can use the
scale
function:
import { scale } from "merchant.js";
const ledger = Map({ GOLD: 2, SILVER: -10 });
const scaledLedger = scale(ledger, 2);
scaledLedger.get(GOLD); // 4
scaledLedger.get(SILVER); // -20
You can check if all currencies in a ledger are positive with the inTheBlack
function:
import { inTheBlack } from "merchant.js";
inTheBlack(Map({ GOLD: 2, SILVER: -10 })); // False
inTheBlack(Map({ GOLD: 2, SILVER: 10 })); // True
If you would like the currencies defined in an arbitrary collection of ledgers,
you can use the currencies
function:
import { currencies } from "merchant.js";
currencies(ledgerOne, ledgerTwo, ledgerThree); // ["GOLD", "SILVER", "MAGIC_POWER"]
You can charge the wallet with the cost of an item with the buy
function:
import { buy } from "merchant.js";
const newWallet = buy(MagicSword, wallet);
Note that you can also pass in your total state too.
import { buy } from "merchant.js";
const newWallet = buy(MagicSword, wallet, state);
Made with β€οΈ by @flaqueeau.