- Stack (STK.NEW, STK.PUSH, STK.POP, STK.TOP)
- Gamepad detection (GPAD.*)
- Some new example minigames. Ideas:
- Pacman clone
- Breakout clone
- Combat clone
- Convert my old C++ game "Labirinto do Dragão" (aka "Dragon Labyrinth") to PTML
- Function support
- Complex expression evaluation
- Some kind of PTML standard library
- Optional obfuscation format for PTML source code
- Compilation of PTML source code into bytecode to improve runtime performance
- More user-friendly documentation
- Some kind of test suite for internal testing