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music_hack.py
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#!/usr/bin/env python
from __future__ import division
import krpc
import vlc
import time
import random
import yaml
import os
import socket
import math
import logging
import sys
from collections import deque
import argparse
class Player(object):
def __init__(self, path, preload=True):
self.instance = vlc.Instance()
self.player = self.instance.media_player_new()
self.preload = preload
self.config = {}
self.tracks = self.parse_tracks(path)
self.conn = None
self.tracks_played = {scene:0 for scene in self.tracks}
self.poll_rate = self.config["poll_rate"]
self.current_scene = "SpaceCenter"
def can_connect(self):
address = (self.config["address"], self.config["rpc_port"])
try:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
s.connect(address)
s.shutdown(socket.SHUT_RDWR)
s.close()
return True
except Exception as e:
logging.debug(e)
return False
def wait_for_server(self):
gamelog = GameLog(self.config["gamelog"], self.config["poll_rate"])
gamelog.wait_for_game_start(self)
while True:
if self.can_connect() or gamelog.loaded_save():
self.player.stop()
logging.info("Save game loaded.")
return
if gamelog.loaded():
self.player.stop()
self.play_next_track("MainMenu")
logging.info("Main Menu reached")
logging.debug("Game still loading.")
time.sleep(self.poll_rate / 10)
def connect(self, name="Music Player"):
self.conn = krpc.connect(name=name,
address=self.config["address"],
rpc_port=self.config["rpc_port"],
stream_port=self.config["stream_port"])
def get_current_scene(self):
try:
self.conn.space_center.active_vessel
return "Flight", True
except (OSError, socket.error, KeyboardInterrupt):
print("Lost connection.")
return None, True
except krpc.error.RPCError as e:
try:
scene = str(e)[str(e).index("'") + 1:str(e).rindex("'")]
return scene, self.current_scene != scene
except:
return "SpaceCenter", self.current_scene != scene
def play(self):
while True:
try:
self.current_scene, changed = self.get_current_scene()
if not self.current_scene:
return
if self.current_scene == "Flight":
self.play_flight_music()
else:
self.play_scene_music(changed)
time.sleep(self.poll_rate)
except (OSError, socket.error, KeyboardInterrupt):
print("Connection lost.")
return
def select_track(self, scene):
""""Handle avoiding repetition of tracks and empty playlists."""
try:
total_tracks = len(self.tracks[scene])
except KeyError:
return None
if not total_tracks:
return None
if self.tracks_played[scene] == total_tracks:
last = self.tracks[scene][-1]
self.tracks[scene] = random.sample(self.tracks[scene][:-1], total_tracks - 1)
self.tracks[scene].append(last)
self.tracks_played[scene] = 0
result = self.tracks[scene][self.tracks_played[scene]]
self.tracks_played[scene] += 1
if not self.preload:
result = self.load_track(result)
return result
def play_next_track(self, scene):
while True:
next_track = self.select_track(scene)
if not next_track:
return
if self.play_track(next_track):
return
def play_scene_music(self, changed):
if changed:
self.player.stop()
if not self.player.is_playing():
self.play_next_track(self.current_scene)
def play_flight_music(self):
self.player.stop()
while True:
self.current_scene, changed = self.get_current_scene()
if self.current_scene != "Flight":
return
vessel = self.conn.space_center.active_vessel
current_body = vessel.orbit.body
# We're going to switch away from polling here to
# avoid unnecessary requests. We need to keep an eye
# out for the transitioning outside of the atmosphere
try:
with self.conn.stream(getattr, vessel.flight(), "mean_altitude") as altitude:
while altitude() < current_body.atmosphere_depth:
current_body = vessel.orbit.body
if self.player.is_playing():
self.player.stop()
while altitude() >= current_body.atmosphere_depth:
current_body = vessel.orbit.body
if not self.player.is_playing():
self.play_next_track("Space")
if vessel.parts.controlling.docking_port and self.tracks["Docking"]:
self.player.stop()
self.play_next_track("Docking")
while vessel.parts.controlling.docking_port:
if not self.player.is_playing():
self.play_next_track("Docking")
time.sleep(self.poll_rate * 0.25)
self.fade_out(1.5)
if self.conn.space_center.target_vessel and self.tracks["Rendezvous"]:
distance = math.sqrt(sum([i**2 for i in (self.conn.space_center.target_vessel.position(self.conn.space_center.active_vessel.reference_frame))]))
rendezvous_distance = self.config["rendezvous_distance"]
if distance < rendezvous_distance:
self.fade_out(1.5)
self.play_next_track("Rendezvous")
try:
with self.conn.stream(vessel.position, self.conn.space_center.target_vessel.reference_frame) as position:
while math.sqrt(sum([i**2 for i in position()])) < rendezvous_distance:
if not self.player.is_playing():
self.play_next_track("Rendezvous")
if not self.conn.space_center.target_vessel:
break
except AttributeError:
continue
finally:
self.fade_out(1.5)
except krpc.error.RPCError:
continue
def play_track(self, track):
self.player.set_media(track)
if self.player.play() == -1:
logging.warning("Couldn't play a file. Skipping.")
return False
logging.info("Playing {}.".format(track.get_mrl()))
time.sleep(self.poll_rate)
return True
def fade_out(self, seconds):
starting_volume = self.player.audio_get_volume()
sleep_increment = seconds / starting_volume
for i in range(starting_volume):
self.player.audio_set_volume(max(int(starting_volume - i), 1))
time.sleep(sleep_increment)
self.player.pause()
self.player.audio_set_volume(int(starting_volume))
self.player.stop()
def load_track(self, path):
if path[0:4] != "http":
return self.instance.media_new(os.path.abspath(path))
return self.instance.media_new(path)
def parse_tracks(self, path):
result = {}
with open(path) as text:
stuff = yaml.load(text)
for k in stuff:
if k in ["gamelog", "address", "rpc_port", "stream_port", "poll_rate", "rendezvous_distance"]:
self.config[k] = stuff[k]
continue
result[k] = []
try:
for v in stuff[k]:
if os.path.isfile(v) or v[0:4] == "http":
if self.preload:
result[k].append(self.load_track(v))
else:
result[k].append(v)
elif os.path.isdir(v):
for f in os.listdir(v):
if os.path.isfile(os.path.join(v,f)):
if self.preload:
result[k].append(self.load_track(os.path.join(v, f)))
else:
result[k].append(os.path.join(v, f))
else:
logging.warning("{}: {} not found.".format(k, v))
logging.info("{}: {} tracks loaded".format(k, len(result[k])))
random.shuffle(result[k])
except TypeError:
logging.warning("No music in {0}. Disabling music for {0}.".format(k))
return result
class GameLog(object):
def __init__(self, path, poll_rate, maxlen=10):
self.size = os.path.getsize(path)
self.path = path
self.valid = (path is not None) and os.path.isfile(path)
if not self.valid:
logging.warning("Invalid gamelog path!")
self.loaded_flag = False
self.size_history = deque(range(maxlen), maxlen=maxlen)
self.poll_rate = poll_rate
self.update_size()
def wait_for_game_start(self, player):
logging.info("Waiting for game start...")
if self.valid:
while True:
self.update_size()
if self.get_diff() != 0 or player.can_connect():
logging.info("Game started.")
return
time.sleep(self.poll_rate)
def loaded(self):
"""Return True only once after loaded."""
self.update_size()
lines = self.get_changed_lines()
if self.valid and not self.loaded_flag:
for line in lines:
if "Scene Change : From LOADING to MAINMENU" in line:
self.loaded_flag = True
return True
if all([i == self.size_history[0] for i in self.size_history]):
logging.info("Log hasn't changed for a while. Assume loaded.")
self.loaded_flag = True
return True
return False
def loaded_save(self):
self.update_size()
lines = self.get_changed_lines()
if self.valid:
for line in lines:
if "Scene Change : From MAINMENU to SPACECENTER" in line:
return True
return False
def update_size(self):
if self.valid:
self.size_history.append(os.path.getsize(self.path))
def get_size(self):
return self.size_history[-1]
def get_diff(self):
return self.size_history[-1] - self.size_history[-2]
def get_changed_lines(self):
if self.valid:
with open(self.path, 'r') as log:
log.seek(self.get_diff(), 2)
return log.readlines()
def main():
parser = argparse.ArgumentParser(description="Custom soundtrack player for Kerbal Space Program")
parser.add_argument("--config_path", "-c", default="music.yaml")
parser.add_argument('--verbose', '-v', action='count')
args = parser.parse_args()
levels = {1:logging.INFO, 2:logging.DEBUG}
logging.basicConfig(level=levels.get(args.verbose, logging.WARNING))
config_path = args.config_path
try:
player = Player(config_path)
player.wait_for_server()
player.connect()
player.play()
except KeyboardInterrupt:
print("Quit.")
if __name__ == "__main__":
main()