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A small demo showing how to use WebSockets in godot HTML5 export

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Faless/godot-websocket-demo

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Godot 3.0 HTML5 WebSocket example

This demo was for Godot 3.0 and used emscripten automatic conversion of TCP sockets to websockets. This demo is deprecated, as there is now official WebSocket support via WebSocketClient and WebSocketServer (godot 3.1+)

This is a small demo to show usage of WebSocket feature in HTML5 Godot export:

The Godot demo is released under MIT license.

The WebSocket server is MIT licensed too apparently, but I do not own the copyright of it, see: https://github.com/dpallot/simple-websocket-server

Tested on Chromium and Firefox (not in privacy mode, due to current Godot limitation)

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A small demo showing how to use WebSockets in godot HTML5 export

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