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NetworkManager offline/online scene leads to impossible connection #44

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Etiennef3D opened this issue Apr 3, 2023 · 1 comment
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@Etiennef3D
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Hello, using the EOSLobbyUI and tried to join/leave the same lobby multiple times as a client, but it doesn't seems to work in these conditions:
- NetworkManager offline scene set to none and online scene set
- NetworkManager online scene set to none and offline scene set
- NetworkManager offline and online scene set

I can add that it's (sometimes) possible to connect once (in the last case) but never more (timed out, even when set at 55sec).

I'm working on a windows 64bits with Mirror 66.0.9

@Etiennef3D
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Etiennef3D commented Apr 3, 2023

Found a temporary solution, was to directly set the action to the activeTransport Action (was allocating a new reference to method each time the client was connecting), and RemoveTransportHandlers wasn't called to remove those references, even when StopClient.

Screen taken in NetworkClient.cs, between lines 106 to 123
image

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