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Absolute file path for libraryPath in EOSSDKComponent.cs #25

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Molder72 opened this issue Dec 15, 2021 · 0 comments
Open

Absolute file path for libraryPath in EOSSDKComponent.cs #25

Molder72 opened this issue Dec 15, 2021 · 0 comments

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@Molder72
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in order to create a unity package I need that this path is absolute, in this way can its work when is place in Asset folder, and in my case when move in Packages folder.

please,
in file EOSSDKComponent.cs

add in line 7
using System.IO;

overwrite line 211
from
var libraryPath = "Assets/Mirror/Runtime/Transport/EpicOnlineTransport/EOSSDK/" + Config.LibraryName;
To
var libraryPath = Path.GetFullPath(Path.Combine("Packages/vis2k.mirror/Runtime/Transport/EpicOnlineTransport/EOSSDK/", Config.LibraryName));

thank you

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