- It's a brand new mod.
- Fixed a crash when attempting to breed bees with no feed return item
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Added Spider trait, this trait allows bees to pass through spider webs without being slowed.
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Changed default bees to use various types of flowers
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Updated chinese translation
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Added Bottomless Honey Pot, this block allows for voiding of honey with ease.
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Added 7 more patreon reward textures.
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Added the ability for each bee to have their apiary output types set individually (e.g.
"apiaryOutputsTypes" : ["COMB", "COMB", "BLOCK", "COMB"],
) -
Mutations that result or use a bee will now show up in the beepedia breeding tab of that bee
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Spawn egg item mutations will now show up in the beepedia breeding tab of that bee
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Added flower and hive positions for bees to TOP display
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Fixed base layer textures not showing up on additions if the bee had custom colors.
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Fixed honey generator not sending power to immersive engineering wires.
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Fixed the NBT tag persistanceRequired not being respected with bee despawning rules.
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Fixed blocks without items not showing as bee flowers.
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Fixed entity mutations not working when natural spawns are turned off.
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Made optimisations for bees finding their flowers.
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Fixed comb blocks being able to be centrifuged in non multiblock centrifuges.
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Fixed comb block centrifuge timing.
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Fixed custom honey/comb recipes not showing up on multiplayer in some cases.
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Fixed Bees reappearing out of hive makes honeycomb count decrease to miminum of 2.
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Fixed bee shadows not changing with bee size
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Fixed a duplication bug
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Fixed Ender beecon options page in Fifty Shades of Bees not showing up properly
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Disabled an experimental item.
- Added Honey Congealer (honey goes in, blocks come out)
- added an interface to all honey tanks, you can now input and output honey bottles from the interface
- doubled the capactity of all honey tanks
- fixed a bug causing beecons to not save their inventory properly
- added an extra check to hopefully stop the beepedia from crashing if for SOME reason the comb of a bee suddenly decides to stop existing.
- added missing angry textures for armoured and crop bees.
- added kitten bee base texture for use with patreon bees
- when a bee file breaks it will now crash again, this time with a more detailed crash report stating exactly which bee/honey/trait broke
- fixed a crash when attempting to toggle a beecon's beam/sound on multiplayer
- fixed Hive not getting Tier Modifier as a float preventing T2 Hive from having the correct number of combs and bees.
- fixes for interfaces to hopefully stop them from moving items to other slots in their interfaces when shift clicking an item.
- baby bees are now immune to despawning
Alpha Features
- Honey pipes exist in code but do not work and are purely cosmetic in this patch.
- fixed a crash related to centrifuges when it can't find a valid tank
- cleaned up patchouli effects page
- fixed bee box not properly supplying bee with data upon release
- updated patchouli (#188) (note: beecon gif doesn't work but doesn't crash now)
- mutation validation logging now displays bee name
- fixed named colors in bee jsons causing crashes
- reworked some block interactions
- hid resource pack from pack selection screen
- fixed tiered hives not upgrading properly (#189)
- general code cleanup
- fixed fluid crashes in centrifuge
- changed how bee is accessed from its goals to eliminate possible mixin crashes
- fixed stack overflow error caused by custom honey block
- fixed jar manifest
##IMPORTANT INFO FOR PACK DEVS:
- removed "defaultChance" AND "defaultWeight" from mutation objects and "chance" from mutation outputs, replaced with "chance" in the main mutation object
- Simplified mutation types to just BLOCK, ITEM, and ENTITY (BLOCK_TO_BLOCK, BLOCK_TO_FLUID, FLUID_TO_BLOCK, and FLUID_TO_FLUID all now use BLOCK)
- old mutation types will still work for the time being but when 1.17 hits those old types will be removed.
{
"type": "BLOCK",
"inputID" : "minecraft:stone",
"chance": 0.25,
"outputs": [
{"outputID" : "minecraft:iron_ore", "weight": 20},
{"outputID" : "minecraft:gold_ore", "weight": 10},
{"outputID" : "minecraft:diamond_ore"}
]
}
###Additions:
- Added platforms for hives over lava or water
- Added DungeonBee texture
- Bees can now have their min and max y-level for spawning configured
- Added the Beepedia, this is an item that will allow you to see information about any bee added by this mod
- you can now have 3 item and 1 fluid output for bee centrifuge output
- if a recipe uses a custom honey, when no bottles are present the proper honey fluid will deposit to the tank
- the fluid tanks in the centrifuge will now fill from left to right instead of having each slot allotted a tank (changed to allow for multiple fluid outputs per slot)
- Added CROP and ARMORED model types, and a template texture for each
- Added Honey dipper, a tool that will allow you to set a hive and flower manually for bees
- Added dungeon bee to default bees
- added advancements
- added bee box and lost bee box
- pretty nests can now be upgraded in world to T4 (hives will be removed in 1.17 in favor of this)
- silk touched hives containing bees can now be used in hive upgrade recipes
- ADDED CHECK FOR PERFORMANT MOD - WILL NOW DISPLAY WARNING TO USER WHEN INSTALLED ALONGSIDE
###Fixes:
- fixed prismarine hives showing up in ice spikes.
- a LOT of code clean up, and hopefully some significant performance increases
- bees should find their flowers easier
- fixed the chance to get cat spawn eggs from catnip combs
- fixed catnip honey having too much saturation
- backend changes to mutations to make them faster to run.
- smoker now works properly including animations and sneaking
- bees should no longer randomly die/suffocate
- hives/apiaries weren't aging bees properly
- fixed recipe loading in jei which should eliminate some funky behaviors
###Changes:
- Bee Jars will now clear a bees stored hive and flower position upon release
- pick block on bee gives spawn egg in creative mode
- botania flower (polydisiac sp?) will no longer breed our bees
Under the hood there has been tons of code cleanup and general performance fixes/optimizations/null checks etc. Overall the mod should feel much better than it did before. There is like stuff that was fixed/changed/added not listed above. please continue to report any bugs/issues to https://issues.resourcefulebees.com/