- About
- Prerequisites
- Quick Start
- Configuring the NVIDIA device plugin binary
- Deployment via
helm
- Configuring the device plugin's
helm
chart - Deploying via
helm install
with a direct URL to thehelm
package
- Configuring the device plugin's
- Building and Running Locally
- Changelog
- Issues and Contributing
The NVIDIA device plugin for Kubernetes is a Daemonset that allows you to automatically:
- Expose the number of GPUs on each nodes of your cluster
- Keep track of the health of your GPUs
- Run GPU enabled containers in your Kubernetes cluster.
This repository contains NVIDIA's official implementation of the Kubernetes device plugin. As of v0.16.1 this repository also holds the implementation for GPU Feature Discovery labels, for further information on GPU Feature Discovery see here.
Please note that:
- The NVIDIA device plugin API is beta as of Kubernetes v1.10.
- The NVIDIA device plugin is currently lacking
- Comprehensive GPU health checking features
- GPU cleanup features
- Support will only be provided for the official NVIDIA device plugin (and not for forks or other variants of this plugin).
The list of prerequisites for running the NVIDIA device plugin is described below:
- NVIDIA drivers ~= 384.81
- nvidia-docker >= 2.0 || nvidia-container-toolkit >= 1.7.0 (>= 1.11.0 to use integrated GPUs on Tegra-based systems)
- nvidia-container-runtime configured as the default low-level runtime
- Kubernetes version >= 1.10
The following steps need to be executed on all your GPU nodes.
This README assumes that the NVIDIA drivers and the nvidia-container-toolkit
have been pre-installed.
It also assumes that you have configured the nvidia-container-runtime
as the default low-level runtime to use.
Please see: https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/install-guide.html
For instructions on installing and getting started with the NVIDIA Container Toolkit, refer to the installation guide.
Also note the configuration instructions for:
Remembering to restart each runtime after applying the configuration changes.
If the nvidia
runtime should be set as the default runtime (required for docker
), the --set-as-default
argument
must also be included in the commands above. If this is not done, a RuntimeClass needs to be defined.
When running kubernetes
with CRI-O
, add the config file to set the
nvidia-container-runtime
as the default low-level OCI runtime under
/etc/crio/crio.conf.d/99-nvidia.conf
. This will take priority over the default
crun
config file at /etc/crio/crio.conf.d/10-crun.conf
:
[crio]
[crio.runtime]
default_runtime = "nvidia"
[crio.runtime.runtimes]
[crio.runtime.runtimes.nvidia]
runtime_path = "/usr/bin/nvidia-container-runtime"
runtime_type = "oci"
As stated in the linked documentation, this file can automatically be generated with the nvidia-ctk command:
$ sudo nvidia-ctk runtime configure --runtime=crio --set-as-default --config=/etc/crio/crio.conf.d/99-nvidia.conf
CRI-O
uses crun
as default low-level OCI runtime so crun
needs to be added
to the runtimes of the nvidia-container-runtime
in the config file at /etc/nvidia-container-runtime/config.toml
:
[nvidia-container-runtime]
runtimes = ["crun", "docker-runc", "runc"]
And then restart CRI-O
:
$ sudo systemctl restart crio
Once you have configured the options above on all the GPU nodes in your cluster, you can enable GPU support by deploying the following Daemonset:
$ kubectl create -f https://raw.githubusercontent.com/NVIDIA/k8s-device-plugin/v0.16.1/deployments/static/nvidia-device-plugin.yml
Note: This is a simple static daemonset meant to demonstrate the basic
features of the nvidia-device-plugin
. Please see the instructions below for
Deployment via helm
when deploying the plugin in a
production setting.
With the daemonset deployed, NVIDIA GPUs can now be requested by a container
using the nvidia.com/gpu
resource type:
$ cat <<EOF | kubectl apply -f -
apiVersion: v1
kind: Pod
metadata:
name: gpu-pod
spec:
restartPolicy: Never
containers:
- name: cuda-container
image: nvcr.io/nvidia/k8s/cuda-sample:vectoradd-cuda10.2
resources:
limits:
nvidia.com/gpu: 1 # requesting 1 GPU
tolerations:
- key: nvidia.com/gpu
operator: Exists
effect: NoSchedule
EOF
$ kubectl logs gpu-pod
[Vector addition of 50000 elements]
Copy input data from the host memory to the CUDA device
CUDA kernel launch with 196 blocks of 256 threads
Copy output data from the CUDA device to the host memory
Test PASSED
Done
Warning
If you do not request GPUs when you use the device plugin, the plugin exposes all the GPUs on the machine inside your container.
The NVIDIA device plugin has a number of options that can be configured for it.
These options can be configured as command line flags, environment variables,
or via a config file when launching the device plugin. Here we explain what
each of these options are and how to configure them directly against the plugin
binary. The following section explains how to set these configurations when
deploying the plugin via helm
.
Flag | Environment Variable | Default Value |
---|---|---|
--mig-strategy |
$MIG_STRATEGY |
"none" |
--fail-on-init-error |
$FAIL_ON_INIT_ERROR |
true |
--nvidia-driver-root |
$NVIDIA_DRIVER_ROOT |
"/" |
--pass-device-specs |
$PASS_DEVICE_SPECS |
false |
--device-list-strategy |
$DEVICE_LIST_STRATEGY |
"envvar" |
--device-id-strategy |
$DEVICE_ID_STRATEGY |
"uuid" |
--config-file |
$CONFIG_FILE |
"" |
version: v1
flags:
migStrategy: "none"
failOnInitError: true
nvidiaDriverRoot: "/"
plugin:
passDeviceSpecs: false
deviceListStrategy: "envvar"
deviceIDStrategy: "uuid"
Note: The configuration file has an explicit plugin
section because it
is a shared configuration between the plugin and
gpu-feature-discovery
.
All options inside the plugin
section are specific to the plugin. All
options outside of this section are shared.
MIG_STRATEGY
:
the desired strategy for exposing MIG devices on GPUs that support it
[none | single | mixed] (default 'none')
The MIG_STRATEGY
option configures the daemonset to be able to expose
Multi-Instance GPUs (MIG) on GPUs that support them. More information on what
these strategies are and how they should be used can be found in Supporting
Multi-Instance GPUs (MIG) in
Kubernetes.
Note: With a MIG_STRATEGY
of mixed, you will have additional resources
available to you of the form nvidia.com/mig-<slice_count>g.<memory_size>gb
that you can set in your pod spec to get access to a specific MIG device.
FAIL_ON_INIT_ERROR
:
fail the plugin if an error is encountered during initialization, otherwise block indefinitely
(default 'true')
When set to true, the FAIL_ON_INIT_ERROR
option fails the plugin if an error is
encountered during initialization. When set to false, it prints an error
message and blocks the plugin indefinitely instead of failing. Blocking
indefinitely follows legacy semantics that allow the plugin to deploy
successfully on nodes that don't have GPUs on them (and aren't supposed to have
GPUs on them) without throwing an error. In this way, you can blindly deploy a
daemonset with the plugin on all nodes in your cluster, whether they have GPUs
on them or not, without encountering an error. However, doing so means that
there is no way to detect an actual error on nodes that are supposed to have
GPUs on them. Failing if an initialization error is encountered is now the
default and should be adopted by all new deployments.
NVIDIA_DRIVER_ROOT
:
the root path for the NVIDIA driver installation
(default '/')
When the NVIDIA drivers are installed directly on the host, this should be
set to '/'
. When installed elsewhere (e.g. via a driver container), this
should be set to the root filesystem where the drivers are installed (e.g.
'/run/nvidia/driver'
).
Note: This option is only necessary when used in conjunction with the
$PASS_DEVICE_SPECS
option described below. It tells the plugin what prefix
to add to any device file paths passed back as part of the device specs.
PASS_DEVICE_SPECS
:
pass the paths and desired device node permissions for any NVIDIA devices
being allocated to the container
(default 'false')
This option exists for the sole purpose of allowing the device plugin to
interoperate with the CPUManager
in Kubernetes. Setting this flag also
requires one to deploy the daemonset with elevated privileges, so only do so if
you know you need to interoperate with the CPUManager
.
DEVICE_LIST_STRATEGY
:
the desired strategy for passing the device list to the underlying runtime
[envvar | volume-mounts | cdi-annotations | cdi-cri ] (default 'envvar')
Note: Multiple device list strategies can be specified (as a comma-separated list).
The DEVICE_LIST_STRATEGY
flag allows one to choose which strategy the plugin
will use to advertise the list of GPUs allocated to a container. Possible values are:
envvar
(default): theNVIDIA_VISIBLE_DEVICES
environment variable as described here is used to select the devices that are to be injected by the NVIDIA Container Runtime.volume-mounts
: the list of devices is passed as a set of volume mounts instead of as an environment variable to instruct the NVIDIA Container Runtime to inject the devices. Details for the rationale behind this strategy can be found here.cdi-annotations
: CDI annotations are used to select the devices that are to be injected. Note that this does not require the NVIDIA Container Runtime, but does required a CDI-enabled container engine.cdi-cri
: theCDIDevices
CRI field is used to select the CDI devices that are to be injected. This requires support in Kubernetes to forward these requests in the CRI to a CDI-enabled container engine.
DEVICE_ID_STRATEGY
:
the desired strategy for passing device IDs to the underlying runtime
[uuid | index] (default 'uuid')
The DEVICE_ID_STRATEGY
flag allows one to choose which strategy the plugin will
use to pass the device ID of the GPUs allocated to a container. The device ID
has traditionally been passed as the UUID of the GPU. This flag lets a user
decide if they would like to use the UUID or the index of the GPU (as seen in
the output of nvidia-smi
) as the identifier passed to the underlying runtime.
Passing the index may be desirable in situations where pods that have been
allocated GPUs by the plugin get restarted with different physical GPUs
attached to them.
CONFIG_FILE
:
point the plugin at a configuration file instead of relying on command line
flags or environment variables
(default '')
The order of precedence for setting each option is (1) command line flag, (2)
environment variable, (3) configuration file. In this way, one could use a
pre-defined configuration file, but then override the values set in it at
launch time. As described below, a ConfigMap
can be used to point the
plugin at a desired configuration file when deploying via helm
.
The NVIDIA device plugin allows oversubscription of GPUs through a set of extended options in its configuration file. There are two flavors of sharing available: Time-Slicing and MPS.
Note
Time-slicing and MPS are mutually exclusive.
In the case of time-slicing, CUDA time-slicing is used to allow workloads sharing a GPU to interleave with each other. However, nothing special is done to isolate workloads that are granted replicas from the same underlying GPU, and each workload has access to the GPU memory and runs in the same fault-domain as of all the others (meaning if one workload crashes, they all do).
In the case of MPS, a control daemon is used to manage access to the shared GPU. In contrast to time-slicing, MPS does space partitioning and allows memory and compute resources to be explicitly partitioned and enforces these limits per workload.
With both time-slicing and MPS, the same sharing method is applied to all GPUs on a node. You cannot configure sharing on a per-GPU basis.
The extended options for sharing using time-slicing can be seen below:
version: v1
sharing:
timeSlicing:
renameByDefault: <bool>
failRequestsGreaterThanOne: <bool>
resources:
- name: <resource-name>
replicas: <num-replicas>
...
That is, for each named resource under sharing.timeSlicing.resources
, a number
of replicas can now be specified for that resource type. These replicas
represent the number of shared accesses that will be granted for a GPU
represented by that resource type.
If renameByDefault=true
, then each resource will be advertised under the name
<resource-name>.shared
instead of simply <resource-name>
.
If failRequestsGreaterThanOne=true
, then the plugin will fail to allocate any
shared resources to a container if they request more than one. The container’s
pod will fail with an UnexpectedAdmissionError
and need to be manually deleted,
updated, and redeployed.
For example:
version: v1
sharing:
timeSlicing:
resources:
- name: nvidia.com/gpu
replicas: 10
If this configuration were applied to a node with 8 GPUs on it, the plugin
would now advertise 80 nvidia.com/gpu
resources to Kubernetes instead of 8.
$ kubectl describe node
...
Capacity:
nvidia.com/gpu: 80
...
Likewise, if the following configuration were applied to a node, then 80
nvidia.com/gpu.shared
resources would be advertised to Kubernetes instead of 8
nvidia.com/gpu
resources.
version: v1
sharing:
timeSlicing:
renameByDefault: true
resources:
- name: nvidia.com/gpu
replicas: 10
...
$ kubectl describe node
...
Capacity:
nvidia.com/gpu.shared: 80
...
In both cases, the plugin simply creates 10 references to each GPU and indiscriminately hands them out to anyone that asks for them.
If failRequestsGreaterThanOne=true
were set in either of these
configurations and a user requested more than one nvidia.com/gpu
or
nvidia.com/gpu.shared
resource in their pod spec, then the container would
fail with the resulting error:
$ kubectl describe pod gpu-pod
...
Events:
Type Reason Age From Message
---- ------ ---- ---- -------
Warning UnexpectedAdmissionError 13s kubelet Allocate failed due to rpc error: code = Unknown desc = request for 'nvidia.com/gpu: 2' too large: maximum request size for shared resources is 1, which is unexpected
...
Note: Unlike with "normal" GPU requests, requesting more than one shared
GPU does not imply that you will get guaranteed access to a proportional amount
of compute power. It only implies that you will get access to a GPU that is
shared by other clients (each of which has the freedom to run as many processes
on the underlying GPU as they want). Under the hood CUDA will simply give an
equal share of time to all of the GPU processes across all of the clients. The
failRequestsGreaterThanOne
flag is meant to help users understand this
subtlety, by treating a request of 1
as an access request rather than an
exclusive resource request. Setting failRequestsGreaterThanOne=true
is
recommended, but it is set to false
by default to retain backwards
compatibility.
As of now, the only supported resource available for time-slicing are
nvidia.com/gpu
as well as any of the resource types that emerge from
configuring a node with the mixed MIG strategy.
For example, the full set of time-sliceable resources on a T4 card would be:
nvidia.com/gpu
And the full set of time-sliceable resources on an A100 40GB card would be:
nvidia.com/gpu
nvidia.com/mig-1g.5gb
nvidia.com/mig-2g.10gb
nvidia.com/mig-3g.20gb
nvidia.com/mig-7g.40gb
Likewise, on an A100 80GB card, they would be:
nvidia.com/gpu
nvidia.com/mig-1g.10gb
nvidia.com/mig-2g.20gb
nvidia.com/mig-3g.40gb
nvidia.com/mig-7g.80gb
Warning
As of v0.15.0 of the device plugin, MPS support is considered experimental. Please see the release notes for further details.
Note
Sharing with MPS is currently not supported on devices with MIG enabled.
The extended options for sharing using MPS can be seen below:
version: v1
sharing:
mps:
renameByDefault: <bool>
resources:
- name: <resource-name>
replicas: <num-replicas>
...
That is, for each named resource under sharing.mps.resources
, a number
of replicas can be specified for that resource type. As is the case with
time-slicing, these replicas represent the number of shared accesses that will
be granted for a GPU associated with that resource type. In contrast with
time-slicing, the amount of memory allowed per client (i.e. per partition) is
managed by the MPS control daemon and limited to an equal fraction of the total
device memory. In addition to controlling the amount of memory that each client
can consume, the MPS control daemon also limits the amount of compute capacity
that can be consumed by a client.
If renameByDefault=true
, then each resource will be advertised under the name
<resource-name>.shared
instead of simply <resource-name>
.
For example:
version: v1
sharing:
mps:
resources:
- name: nvidia.com/gpu
replicas: 10
If this configuration were applied to a node with 8 GPUs on it, the plugin
would now advertise 80 nvidia.com/gpu
resources to Kubernetes instead of 8.
$ kubectl describe node
...
Capacity:
nvidia.com/gpu: 80
...
Likewise, if the following configuration were applied to a node, then 80
nvidia.com/gpu.shared
resources would be advertised to Kubernetes instead of 8
nvidia.com/gpu
resources.
version: v1
sharing:
mps:
renameByDefault: true
resources:
- name: nvidia.com/gpu
replicas: 10
...
$ kubectl describe node
...
Capacity:
nvidia.com/gpu.shared: 80
...
Furthermore, each of these resources -- either nvidia.com/gpu
or
nvidia.com/gpu.shared
-- would have access to the same fraction (1/10) of the
total memory and compute resources of the GPU.
Note: As of now, the only supported resource available for MPS are nvidia.com/gpu
resources and only with full GPUs.
The NVIDIA GPU Device Plugin can be configured to inject IMEX channels into workloads.
This opt-in behavior is global and affects all workloads and is controlled by
the imex.channelIDs
and imex.required
configuration options.
imex.channelIDs |
imex.required |
Effect |
---|---|---|
[] |
* | (default) No IMEX channels are added to workload requests. Note that the imex.required field has no effect in this case |
[0] |
false |
If the requested IMEX channel (0 ) is discoverable by the NVIDIA GPU Device Plugin, the channel will be added to each workload request. If the channel cannot be discovered no channels are added to workload requests. |
[0] |
true |
If the requested IMEX channel (0 ) is discoverable by the NVIDIA GPU Device Plugin, the channel will be added to each workload request. If the channel cannot be discovered an error will be raised since the channel was marked as required . |
Note: At present the only valid imex.channelIDs
configurations are []
and [0]
.
For the containerized NVIDIA GPU Device Plugin running to be able to successfully discover available IMEX channels, the corresponding device nodes must be available to the container.
The preferred method to deploy the device plugin is as a daemonset using helm
.
Instructions for installing helm
can be found
here.
Begin by setting up the plugin's helm
repository and updating it at follows:
$ helm repo add nvdp https://nvidia.github.io/k8s-device-plugin
$ helm repo update
Then verify that the latest release (v0.16.1
) of the plugin is available:
$ helm search repo nvdp --devel
NAME CHART VERSION APP VERSION DESCRIPTION
nvdp/nvidia-device-plugin 0.16.1 0.16.1 A Helm chart for ...
Once this repo is updated, you can begin installing packages from it to deploy
the nvidia-device-plugin
helm chart.
The most basic installation command without any options is then:
helm upgrade -i nvdp nvdp/nvidia-device-plugin \
--namespace nvidia-device-plugin \
--create-namespace \
--version 0.16.1
Note: You only need the to pass the --devel
flag to helm search repo
and the --version
flag to helm upgrade -i
if this is a pre-release
version (e.g. <version>-rc.1
). Full releases will be listed without this.
The helm
chart for the latest release of the plugin (v0.16.1
) includes
a number of customizable values.
Prior to v0.12.0
the most commonly used values were those that had direct
mappings to the command line options of the plugin binary. As of v0.12.0
, the
preferred method to set these options is via a ConfigMap
. The primary use
case of the original values is then to override an option from the ConfigMap
if desired. Both methods are discussed in more detail below.
The full set of values that can be set are found here: here.
In general, we provide a mechanism to pass multiple configuration files to
to the plugin's helm
chart, with the ability to choose which configuration
file should be applied to a node via a node label.
In this way, a single chart can be used to deploy each component, but custom configurations can be applied to different nodes throughout the cluster.
There are two ways to provide a ConfigMap
for use by the plugin:
- Via an external reference to a pre-defined
ConfigMap
- As a set of named config files to build an integrated
ConfigMap
associated with the chart
These can be set via the chart values config.name
and config.map
respectively.
In both cases, the value config.default
can be set to point to one of the
named configs in the ConfigMap
and provide a default configuration for nodes
that have not been customized via a node label (more on this later).
As an example, create a valid config file on your local filesystem, such as the following:
cat << EOF > /tmp/dp-example-config0.yaml
version: v1
flags:
migStrategy: "none"
failOnInitError: true
nvidiaDriverRoot: "/"
plugin:
passDeviceSpecs: false
deviceListStrategy: envvar
deviceIDStrategy: uuid
EOF
And deploy the device plugin via helm (pointing it at this config file and giving it a name):
$ helm upgrade -i nvdp nvdp/nvidia-device-plugin \
--version=0.16.1 \
--namespace nvidia-device-plugin \
--create-namespace \
--set-file config.map.config=/tmp/dp-example-config0.yaml
Under the hood this will deploy a ConfigMap
associated with the plugin and put
the contents of the dp-example-config0.yaml
file into it, using the name
config
as its key. It will then start the plugin such that this config gets
applied when the plugin comes online.
If you don’t want the plugin’s helm chart to create the ConfigMap
for you, you
can also point it at a pre-created ConfigMap
as follows:
$ kubectl create ns nvidia-device-plugin
$ kubectl create cm -n nvidia-device-plugin nvidia-plugin-configs \
--from-file=config=/tmp/dp-example-config0.yaml
$ helm upgrade -i nvdp nvdp/nvidia-device-plugin \
--version=0.16.1 \
--namespace nvidia-device-plugin \
--create-namespace \
--set config.name=nvidia-plugin-configs
For multiple config files, the procedure is similar.
Create a second config
file with the following contents:
cat << EOF > /tmp/dp-example-config1.yaml
version: v1
flags:
migStrategy: "mixed" # Only change from config0.yaml
failOnInitError: true
nvidiaDriverRoot: "/"
plugin:
passDeviceSpecs: false
deviceListStrategy: envvar
deviceIDStrategy: uuid
EOF
And redeploy the device plugin via helm (pointing it at both configs with a specified default).
$ helm upgrade -i nvdp nvdp/nvidia-device-plugin \
--version=0.16.1 \
--namespace nvidia-device-plugin \
--create-namespace \
--set config.default=config0 \
--set-file config.map.config0=/tmp/dp-example-config0.yaml \
--set-file config.map.config1=/tmp/dp-example-config1.yaml
As before, this can also be done with a pre-created ConfigMap
if desired:
$ kubectl create ns nvidia-device-plugin
$ kubectl create cm -n nvidia-device-plugin nvidia-plugin-configs \
--from-file=config0=/tmp/dp-example-config0.yaml \
--from-file=config1=/tmp/dp-example-config1.yaml
$ helm upgrade -i nvdp nvdp/nvidia-device-plugin \
--version=0.16.1 \
--namespace nvidia-device-plugin \
--create-namespace \
--set config.default=config0 \
--set config.name=nvidia-plugin-configs
Note: If the config.default
flag is not explicitly set, then a default
value will be inferred from the config if one of the config names is set to
'default
'. If neither of these are set, then the deployment will fail unless
there is only one config provided. In the case of just a single config being
provided, it will be chosen as the default because there is no other option.
With this setup, plugins on all nodes will have config0
configured for them
by default. However, the following label can be set to change which
configuration is applied:
kubectl label nodes <node-name> –-overwrite \
nvidia.com/device-plugin.config=<config-name>
For example, applying a custom config for all nodes that have T4 GPUs installed on them might be:
kubectl label node \
--overwrite \
--selector=nvidia.com/gpu.product=TESLA-T4 \
nvidia.com/device-plugin.config=t4-config
Note: This label can be applied either before or after the plugin is started to get the desired configuration applied on the node. Anytime it changes value, the plugin will immediately be updated to start serving the desired configuration. If it is set to an unknown value, it will skip reconfiguration. If it is ever unset, it will fallback to the default.
As mentioned previously, the device plugin's helm chart continues to provide
direct values to set the configuration options of the plugin without using a
ConfigMap
. These should only be used to set globally applicable options
(which should then never be embedded in the set of config files provided by the
ConfigMap
), or used to override these options as desired.
These values are as follows:
migStrategy:
the desired strategy for exposing MIG devices on GPUs that support it
[none | single | mixed] (default "none")
failOnInitError:
fail the plugin if an error is encountered during initialization, otherwise block indefinitely
(default 'true')
compatWithCPUManager:
run with escalated privileges to be compatible with the static CPUManager policy
(default 'false')
deviceListStrategy:
the desired strategy for passing the device list to the underlying runtime
[envvar | volume-mounts | cdi-annotations | cdi-cri] (default "envvar")
deviceIDStrategy:
the desired strategy for passing device IDs to the underlying runtime
[uuid | index] (default "uuid")
nvidiaDriverRoot:
the root path for the NVIDIA driver installation (typical values are '/' or '/run/nvidia/driver')
Note: There is no value that directly maps to the PASS_DEVICE_SPECS
configuration option of the plugin. Instead a value called
compatWithCPUManager
is provided which acts as a proxy for this option.
It both sets the PASS_DEVICE_SPECS
option of the plugin to true AND makes
sure that the plugin is started with elevated privileges to ensure proper
compatibility with the CPUManager
.
Besides these custom configuration options for the plugin, other standard helm chart values that are commonly overridden are:
runtimeClassName:
the runtimeClassName to use, for use with clusters that have multiple runtimes. (typical value is 'nvidia')
Please take a look in the
values.yaml
file to see the full set of overridable parameters for the device plugin.
Examples of setting these options include:
Enabling compatibility with the CPUManager
and running with a request for
100ms of CPU time and a limit of 512MB of memory.
$ helm upgrade -i nvdp nvdp/nvidia-device-plugin \
--version=0.16.1 \
--namespace nvidia-device-plugin \
--create-namespace \
--set compatWithCPUManager=true \
--set resources.requests.cpu=100m \
--set resources.limits.memory=512Mi
Enabling compatibility with the CPUManager
and the mixed
migStrategy
$ helm upgrade -i nvdp nvdp/nvidia-device-plugin \
--version=0.16.1 \
--namespace nvidia-device-plugin \
--create-namespace \
--set compatWithCPUManager=true \
--set migStrategy=mixed
As of v0.12.0
, the device plugin's helm chart has integrated support to
deploy
gpu-feature-discovery
(GFD). You can use GFD to automatically generate labels for the
set of GPUs available on a node. Under the hood, it leverages Node Feature
Discovery to perform this labeling.
To enable it, simply set gfd.enabled=true
during helm install.
helm upgrade -i nvdp nvdp/nvidia-device-plugin \
--version=0.16.1 \
--namespace nvidia-device-plugin \
--create-namespace \
--set gfd.enabled=true
Under the hood this will also deploy
node-feature-discovery
(NFD) since it is a prerequisite of GFD. If you already have NFD deployed on
your cluster and do not wish for it to be pulled in by this installation, you
can disable it with nfd.enabled=false
.
In addition to the standard node labels applied by GFD, the following label will also be included when deploying the plugin with the time-slicing extensions described above.
nvidia.com/<resource-name>.replicas = <num-replicas>
Additionally, the nvidia.com/<resource-name>.product
will be modified as follows if
renameByDefault=false
.
nvidia.com/<resource-name>.product = <product name>-SHARED
Using these labels, users have a way of selecting a shared vs. non-shared GPU
in the same way they would traditionally select one GPU model over another.
That is, the SHARED
annotation ensures that a nodeSelector
can be used to
attract pods to nodes that have shared GPUs on them.
Since having renameByDefault=true
already encodes the fact that the resource is
shared on the resource name , there is no need to annotate the product
name with SHARED
. Users can already find the shared resources they need by
simply requesting it in their pod spec.
Note: When running with renameByDefault=false
and migStrategy=single
both
the MIG profile name and the new SHARED
annotation will be appended to the
product name, e.g.:
nvidia.com/gpu.product = A100-SXM4-40GB-MIG-1g.5gb-SHARED
As of v0.16.1, the device plugin's helm chart has integrated support to deploy
gpu-feature-discovery
When gpu-feature-discovery in deploying standalone, begin by setting up the
plugin's helm
repository and updating it at follows:
$ helm repo add nvdp https://nvidia.github.io/k8s-device-plugin
$ helm repo update
Then verify that the latest release (v0.16.1
) of the plugin is available
(Note that this includes the GFD chart):
$ helm search repo nvdp --devel
NAME CHART VERSION APP VERSION DESCRIPTION
nvdp/nvidia-device-plugin 0.16.1 0.16.1 A Helm chart for ...
Once this repo is updated, you can begin installing packages from it to deploy
the gpu-feature-discovery
component in standalone mode.
The most basic installation command without any options is then:
$ helm upgrade -i nvdp nvdp/nvidia-device-plugin \
--version 0.16.1 \
--namespace gpu-feature-discovery \
--create-namespace \
--set devicePlugin.enabled=false
Disabling auto-deployment of NFD and running with a MIG strategy of 'mixed' in the default namespace.
$ helm upgrade -i nvdp nvdp/nvidia-device-plugin \
--version=0.16.1 \
--set allowDefaultNamespace=true \
--set nfd.enabled=false \
--set migStrategy=mixed \
--set devicePlugin.enabled=false
Note: You only need the to pass the --devel
flag to helm search repo
and the --version
flag to helm upgrade -i
if this is a pre-release
version (e.g. <version>-rc.1
). Full releases will be listed without this.
If you prefer not to install from the nvidia-device-plugin
helm
repo, you can
run helm install
directly against the tarball of the plugin's helm
package.
The example below installs the same chart as the method above, except that
it uses a direct URL to the helm
chart instead of via the helm
repo.
Using the default values for the flags:
$ helm upgrade -i nvdp \
--namespace nvidia-device-plugin \
--create-namespace \
https://nvidia.github.io/k8s-device-plugin/stable/nvidia-device-plugin-0.16.1.tgz
The next sections are focused on building the device plugin locally and running it.
It is intended purely for development and testing, and not required by most users.
It assumes you are pinning to the latest release tag (i.e. v0.16.1
), but can
easily be modified to work with any available tag or branch.
Option 1, pull the prebuilt image from Docker Hub:
$ docker pull nvcr.io/nvidia/k8s-device-plugin:v0.16.1
$ docker tag nvcr.io/nvidia/k8s-device-plugin:v0.16.1 nvcr.io/nvidia/k8s-device-plugin:devel
Option 2, build without cloning the repository:
$ docker build \
-t nvcr.io/nvidia/k8s-device-plugin:devel \
-f deployments/container/Dockerfile.ubuntu \
https://github.com/NVIDIA/k8s-device-plugin.git#v0.16.1
Option 3, if you want to modify the code:
$ git clone https://github.com/NVIDIA/k8s-device-plugin.git && cd k8s-device-plugin
$ docker build \
-t nvcr.io/nvidia/k8s-device-plugin:devel \
-f deployments/container/Dockerfile.ubuntu \
.
Without compatibility for the CPUManager
static policy:
$ docker run \
-it \
--security-opt=no-new-privileges \
--cap-drop=ALL \
--network=none \
-v /var/lib/kubelet/device-plugins:/var/lib/kubelet/device-plugins \
nvcr.io/nvidia/k8s-device-plugin:devel
With compatibility for the CPUManager
static policy:
$ docker run \
-it \
--privileged \
--network=none \
-v /var/lib/kubelet/device-plugins:/var/lib/kubelet/device-plugins \
nvcr.io/nvidia/k8s-device-plugin:devel --pass-device-specs
$ C_INCLUDE_PATH=/usr/local/cuda/include LIBRARY_PATH=/usr/local/cuda/lib64 go build
Without compatibility for the CPUManager
static policy:
$ ./k8s-device-plugin
With compatibility for the CPUManager
static policy:
$ ./k8s-device-plugin --pass-device-specs
See the changelog
Checkout the Contributing document!
- You can report a bug by filing a new issue
- You can contribute by opening a pull request
Before v1.10 the versioning scheme of the device plugin had to match exactly the version of Kubernetes. After the promotion of device plugins to beta this condition was was no longer required. We quickly noticed that this versioning scheme was very confusing for users as they still expected to see a version of the device plugin for each version of Kubernetes.
This versioning scheme applies to the tags v1.8
, v1.9
, v1.10
, v1.11
, v1.12
.
We have now changed the versioning to follow SEMVER. The
first version following this scheme has been tagged v0.0.0
.
Going forward, the major version of the device plugin will only change
following a change in the device plugin API itself. For example, version
v1beta1
of the device plugin API corresponds to version v0.x.x
of the
device plugin. If a new v2beta2
version of the device plugin API comes out,
then the device plugin will increase its major version to 1.x.x
.
As of now, the device plugin API for Kubernetes >= v1.10 is v1beta1
. If you
have a version of Kubernetes >= 1.10 you can deploy any device plugin version >
v0.0.0
.
Upgrading Kubernetes when you have a device plugin deployed doesn't require you
to do any, particular changes to your workflow. The API is versioned and is
pretty stable (though it is not guaranteed to be non breaking). Starting with
Kubernetes version 1.10, you can use v0.3.0
of the device plugin to perform
upgrades, and Kubernetes won't require you to deploy a different version of the
device plugin. Once a node comes back online after the upgrade, you will see
GPUs re-registering themselves automatically.
Upgrading the device plugin itself is a more complex task. It is recommended to drain GPU tasks as we cannot guarantee that GPU tasks will survive a rolling upgrade. However we make best efforts to preserve GPU tasks during an upgrade.