From 6e510a06952c01ff7c3705b7ced89b3cd2268938 Mon Sep 17 00:00:00 2001 From: Mattia Basaglia Date: Mon, 26 Jun 2023 15:38:49 +0200 Subject: [PATCH] AEP anchor point weirdness --- docs/aep.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/docs/aep.md b/docs/aep.md index 1d7effa5..8d9178d8 100644 --- a/docs/aep.md +++ b/docs/aep.md @@ -849,7 +849,7 @@ ADBE Vector Zigzag Points : prop=pt [^int] {aep_mn} ADBE Transform Group : object=helpers/transform -ADBE Anchor Point: prop=a : \[0, 0\] +ADBE Anchor Point: prop=a [^anchor] : \[0, 0\] ADBE Position: prop=p : Half of the comp size ADBE Position_0: Split position X ADBE Position_1: Split position Y @@ -1015,6 +1015,7 @@ ADBE Vector Trim Type [^color]: Colors are defined as 4 floats (ARGB) in \[0, 255\]. [^gradient]: Colors defined as [XML](#gradient-xml). [^100]: You need to multiply by 100 to get the lottie value. +[^anchor]: For asset layers, the anchor point is relative to the size of the asset (eg: `(0.5, 0.5)` would be the center). ///Footnotes Go Here///