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intrigue-cards.json
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intrigue-cards.json
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Formatting required
Allied Armada Combat 2 Spice for 7 Swords
Ambush Combat 5 Swords
Ambush Combat 5 Swords
Bindu Suspension Plot At the start of your turn draw card. You may pass your turn (instead of taking an Agent or Reveal turn.)
Bribery Plot 2 Solari for 1 Influence Point.
Bypass Protocol Plot Acquire a card that costs 3 Persuasion or less. OR 2 Spice for Acquire a card that costs 5 Persuasion or less to the top of your deck.
Calculated Hire Plot 1 Spice for Take the Mentat from its designated space in the Landsraad.
Charisma Plot Gan 2 Persuasion during your Reveal turn this round.
Choam Shares Plot 7 Solari for 1 Victory Point
Corner the Market Engame If you have at least two The Spice Must Flow for 1 Victory Point, if you have more The Spice Must Flow than each opponent for 1 Victory Point.
Councilor's Dispensation Plot If you have a seat on the High Council: 2 Spice
Demand Respect Combat When you win a Conflict: 1 Influence Point OR 2 Spice for 2 Influence Points
Dispatch an Envoy Plot The card you play this turn has the following icones: Spacing Guild, Emperor, Bene Gesserit, Fremen.
Dispatch an Envoy Plot The card you play this turn has the following icones: Spacing Guild, Emperor, Bene Gesserit, Fremen.
Double Cross Plot 1 Solari for An opponent of your choice loses one troop in the Conflict and you deploy one troop from your supply to the Conflict.
Favored Subject Plot 1 Emperor Influence Point
Guild Authorization Plot 1 Spacing Guild Influence Point
Infiltrate Plot Enemy Agents don't block your next Agen at board spaces this turn.
Know Their Ways Plot 1 Fremen Influence Point
Master Tactician Combat 3 Swords OR Retreat up to three of your troops.
Master Tactician Combat 3 Swords OR Retreat up to three of your troops.
Master Tactician Combat 3 Swords OR Retreat up to three of your troops.
Plans Within Plans Endgame 3 influence (or more) on three Faction tracks for 1 Victory point OR 3 Influence (or more) on four Faction tracks for 2 Victory Points
Poison Snooper Plot Look at the top card of your deck. Draw or trash it.
Poison Snooper Plot Look at the top card of your deck. Draw or trash it.
Private Army Combat 2 Spice for 5 Swords
Private Army Combat 2 Spice for 5 Swords
Rapid Mobilization Plot Deploy any number of your garrisoned troops to the Conflict.
Recruitment Mission Plot Gain 1 Persuasion during your Reveal turn this round. You may put cards you acquire on top of your deck.
Refocus Plot Shuffle you discard pile into your deck then draw a card.
Reinforcements Plot 3 Solari for 3 Troops. If it's your Reveal turn you may deploy any of these troops to the Conflict.
Secret of the Sisterhood Plot 1 Bene Gesserit Influence Point
Staged Incident Combat Lose three of your troops in the Conflict for 1 Victory Point.
The Sleeper Must Awaken Plot 4 Spice for 1 Victory Point
Tiebreaker Combat OR Endgame 2 Swords OR 10 Spice
To the Victor... Combat When you win a Conflict: 3 Spice
Urgent Mission Plot Recall one of your Agents.
Water of Life Plot 1 Water and 1 Spice for 3 Cards.
Water Peddlers Union Plot 1 Water
Windfall Plot 2 Solari