-
Notifications
You must be signed in to change notification settings - Fork 9
/
en-US.toml
237 lines (232 loc) · 10.9 KB
/
en-US.toml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
# This is what will be displayed ingame when someone types into the bot's channel
# PLACEHOLDERS:
# %user% - The username
# %id% - The user ID
# %msg% - The message
ingame_discordMessage = "§6[§#5865F2DISCORD§6]§r <%user%> %msg%"
# This is what will be displayed ingame when someone sends an reply into the bot's channel
# PLACEHOLDERS:
# %user% - The username
# %id% - The user ID
# %msg% - The reply message
# %ruser% - The username of the message that got the reply
# %rmsg% - The replied message
ingame_discordReplyMessage = "§6[§#5865F2DISCORD§6]§r §a%user%§r in reply to §3%ruser%§r: %msg%"
# Message shown when hovering over the username of an discord message
# PLACEHOLDERS:
# %user% - The users display name (Someone123)
# %user#tag% - The users username (@username) or user tag (User#0001)
# %id% - The user ID
#
# NOTE: using an @ here can cause ping sounds ingame
discordUserHover = "§3Discord User %user%\n§aClick to mention"
# This message will edited in / sent when the server finished starting
serverStarted = "Server Started!"
# Message to show while the server is starting
# This will be edited to SERVER_STARTED_MSG when webhook is false
serverStarting = "Server Starting..."
# This message will be sent when the server was stopped
serverStopped = "Server Stopped!"
# The message to print to discord when it was possible to detect a server crash
serverCrash = "Server Crash Detected :thinking:"
# Gets sent when an player joins
#
# PLACEHOLDERS:
# %player% - The player's name
playerJoin = "%player% joined"
# Gets sent when an player leaves
#
# PLACEHOLDERS:
# %player% - The player's name
playerLeave = "%player% left"
# Gets sent when an player dies
#
# PLACEHOLDERS:
# %player% - The player's name
# %msg% - The death message
playerDeath = "%player% %msg%"
# Message sent instead of playerLeave, when the player times out
#
# PLACEHOLDERS:
# %player% - The player's name
playerTimeout = "%player% timed out!"
# Gets sent when an player finishes an advancement
# Supports MulitLined messages using \n
#
# PLACEHOLDERS:
# %player% - The player's name
# %advName% - The advancement name
# %advDesc% - The advancement description
advancementMessage = "%player% just made the advancement **%advName%**\n_%advDesc%_"
# The chat message in discord, sent from an player in-game
#
# PLACEHOLDERS:
# %player% - The player's name
# %msg% - The chat message
discordChatMessage = "%player%: %msg%"
# Sent to a player when someone reacts to his messages
# PLACEHOLDERS:
# %name% - (Nick-)Name of the user who reacted (format: 'SomeNickName')
# %name2% - Name of the user who reacted with discord discriminator (format: 'SomeName#0123')
# %msg% - Content of the message which got the reaction
# %emote% - The reacted emote
reactionMessage = "§6[§#5865F2DISCORD§6]§r§7 %name% reacted to your message \"§9%msg%§7\" with '%emote%'"
# Message shown for attachments
attachment = "Attachment"
# Message shown for stickers
sticker = "Sticker"
# Header for Embeds
embed = "Embed"
# Message shown for embed images
embedImage = "Image"
# Message shown for embed messages
embedMessage = "Message"
# Hover message for the bot tag ingame
bot = "This user is an bot"
# Strings about the discord commands
[commands]
# Shown in console when trying to use a in-game only command
ingameOnly = "This command can only be executed ingame!"
# Shown in-game when trying to use a console only command
consoleOnly = "This command can only be executed from console!"
# Shown when successfully reloading the config file
configReloaded = "Config reloaded!"
# Shown when an subcommand is disabled
subcommandDisabled = "This subcommand is disabled!"
# Message sent when user does not have permission to run a command
noPermission = "You don't have permission to execute this command!"
# Message sent when an invalid command was typed
#
# PLACEHOLDERS:
unknownCommand = "Unknown command, try `/help` for a list of commands"
# Message if a player provides less arguments than required
notEnoughArguments = "Not enough arguments"
# Message if a player provides too many arguments
tooManyArguments = "Too many arguments"
# Message if a player can not be found
#
# PLACEHOLDERS:
# %player% - The player's name
playerNotFound = "Can not find player \"%player%\""
# The message for 'list' when no player is online
cmdList_empty = "There is no player online..."
# The header for 'list' when one player is online
cmdList_one = "There is 1 player online:"
# The header for 'list'
# PLACEHOLDERS:
# %amount% - The amount of players online
cmdList_header = "There are %amount% players online:"
# Header of the help command
cmdHelp_header = "Your available commands in this channel:"
# Message sent when ignoring Discord messages
commandIgnore_ignore = "You are now ignoring Discord messages!"
# Message sent when unignoring Discord messages
commandIgnore_unignore = "You are no longer ignoring Discord messages!"
# Message sent when using the uptime command
#
# PLACEHOLDERS:
# %uptime% - Uptime in uptime format, see uptimeFormat
cmdUptime_message = "The server is running for %uptime%"
# The format of the uptime command
# For more help with the formatting visit https://commons.apache.org/proper/commons-lang/apidocs/org/apache/commons/lang3/time/DurationFormatUtils.html
uptimeFormat = "dd 'days' HH 'hours' mm 'minutes'"
# Shows when running slash commands as command response
executing = "Executing..."
# Command argument description for the linkcheck command's Discord user parameter
cmdLinkcheck_userargDesc = "The discord user to check"
# Command argument description for the linkcheck command's minecraft player parameter
cmdLinkcheck_mcargDesc = "The minecraft player's UUID or Name to check"
# Sent when checked user is not linked
cmdLinkcheck_notlinked = "This account is not linked!"
#
cmdLinkcheck_discordAcc = "Discord-Account: "
cmdLinkcheck_minecraftAcc = "Minecraft Account: "
cmdLinkcheck_minecraftAccFloodgate = "Minecraft (Bedrock) UUID: "
cmdLinkcheck_cannotGetPlayer = "Error getting player information! Maybe you used an invalid name / UUID"
cmdSett_key = "Destination settings key"
cmdSett_val = "Settings value"
cmdSett_set = "Change an setting"
cmdSett_get = "Retrieve an setting value"
# Command descriptions
[commands.descriptions]
settings = "Allows you to edit your personal settings"
uptime = "Displays the server uptime"
help = "Displays a list of all commands"
list = "Lists all players currently online"
link = "Links your Discord account with your Minecraft account"
whitelist = "Whitelists you on the server by linking with Discord"
linkcheck = "Shows info about an linked discord user or an ingame player"
# Strings about the account linking feature
[linking]
# Sent to the user when he linked his discord successfully
# PLACEHOLDERS:
# %player% - The in-game player name
linkSuccessful = "Your account is now linked with %player%.\nUse /settings to view and set some user-specific settings"
# Sent to the user when linking fails
linkFailed = "Account link failed"
# Sent when an already linked user attempts to link an account
# PLACEHOLDERS:
# %player% - The in-game player name
alreadyLinked = "Your account is already linked with %player%"
# Sent when attempting to use personal commands while not linked
# PLACEHOLDERS:
# %method% - The currently enabled method for linking
notLinked = "Your account is not linked! Link it first using %method%"
# Message of the link method in whitelist mode
# Used by %method% placeholder
linkMethodWhitelistCode = "joining the server and then using `/link <whitelist-code>` here"
# Message of the link method in normal mode
# Used by %method% placeholder
linkMethodIngame = "`/discord link` ingame"
# Sent when attempting to whitelist-link with an non uuid string
# PLACEHOLDERS:
# %arg% - The provided argument
link_argumentNotUUID = "Argument \"%arg%\" is not an valid UUID or Name."
# Sent when attempting to link with an unknown number
invalidLinkNumber = "Invalid link number!"
# Sent when attempting to link with an invalid number
linkNumberNAN = "This is not a number!"
# Message shown to players who are not whitelisted using discord
# No effect if discord whitelist is off
notWhitelistedCode = "§cYou are not whitelisted.\nJoin the discord server for more information\nhttps://discord.gg/someserver\nYour Whitelist-Code is: §6%code%"
# Message shown to players who are whitelisted using discord but don't have the required role anymore
# No effect if discord whitelist is off
notWhitelistedRole = "§cYou are whitelisted, but you need an role to join.\nSee the discord server for more information"
# Sent when trying to link without an required role
link_requiredRole = "You need to have an role to use this"
# Sent when trying to link as an non-member
link_notMember = "You are not member of the Discord-Server this bot is operating in!"
# Sent to the user when he linked his discord successfully
# PLACEHOLDERS:
# %name% - The linked discord name
# %name#tag% - The linked discord name with tag
linkSuccessfulIngame = "Your account is now linked with discord-user %name#tag%"
# Message shown to players who want to link their discord account ingame
#
# PLACEHOLDERS:
# %num% - The link number
linkMsgIngame = "Send this command to the server channel to link your account: /link %num%\nThis number will expire after 10 minutes"
# Shown when hovering over the link message
hoverMsg_copyClipboard = "Click to copy command to clipboard"
# Strings about the personal settings feature
[personalSettings]
# Message for getting an setting's value
personalSettingGet = "This settings value is `%bool%`"
# Sent when user sucessfully updates an prersonal setting
settingUpdateSuccessful = "Successfully updated setting!"
# Header of the personal settings list
personalSettingsHeader = "Personal Settings list:"
# Error message when providing an invalid personal setting name
invalidPersonalSettingKey = "`%key%` is not an valid setting!"
settingsCommandUsage = "Usages:\n\n/settings - lists all available keys\n/settings get <key> - Gets the current settings value\n/settings set <key> <value> - Sets an Settings value"
# Sent when setting an personal setting fails
settingUpdateFailed = "Failed to set value :/"
# Sent when attempting to change an blacklisted setting
settingUpdateBlocked = "The server owner disabled changing of this setting"
# Descriptions of the settings
[personalSettings.descriptons]
ignoreDiscordChatIngame = "Configure if you want to ignore discord chat ingame"
useDiscordNameInChannel = "Should the bot send messages using your discord name and avatar instead of your in-game name and skin?"
ignoreReactions = "Configure if you want to ignore discord reactions ingame"
pingSound = "Toggle the ingame ping sound"
hideFromDiscord = "Setting this to true will hide all of your minecraft messages from discord"