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de-DE.toml
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de-DE.toml
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# This is what will be displayed ingame when someone types into the bot's channel
# PLACEHOLDERS:
# %user% - The username
# %id% - The user ID
# %msg% - The message
ingame_discordMessage = "§6[§#5865F2DISCORD§6]§r <%user%> %msg%"
# This is what will be displayed ingame when someone sends an reply into the bot's channel
# PLACEHOLDERS:
# %user% - The username
# %id% - The user ID
# %msg% - The reply message
# %ruser% - The username of the message that got the reply
# %rmsg% - The replied message
ingame_discordReplyMessage = "§6[§#5865F2DISCORD§6]§r §a%user%§r als Antwort auf §3%ruser%§r: %msg%"
# Message shown when hovering over the username of an discord message
# PLACEHOLDERS:
# %user% - The users display name (Someone123)
# %user#tag% - The users username (@username) or user tag (User#0001)
# %id% - The user ID
#
# NOTE: using an @ here can cause ping sounds ingame
discordUserHover = "§3Discord Nutzer %user%\n§aKlicken zum Erwähnen"
# This message will edited in / sent when the server finished starting
serverStarted = "Server gestartet!"
# Message to show while the server is starting
# This will be edited to SERVER_STARTED_MSG when webhook is false
serverStarting = "Server startet..."
# This message will be sent when the server was stopped
serverStopped = "Server gestoppt!"
# The message to print to discord when it was possible to detect a server crash
serverCrash = "Server Crash erkannt :thinking:"
# Gets sent when an player joins
#
# PLACEHOLDERS:
# %player% - The player's name
playerJoin = "%player% hat den Server betreten"
# Gets sent when an player leaves
#
# PLACEHOLDERS:
# %player% - The player's name
playerLeave = "%player% hat den Server verlassen"
# Gets sent when an player dies
#
# PLACEHOLDERS:
# %player% - The player's name
# %msg% - The death message
playerDeath = "%player% %msg%"
# Message sent instead of playerLeave, when the player times out
#
# PLACEHOLDERS:
# %player% - The player's name
playerTimeout = "Zeitüberschreitung von %player%!"
# Gets sent when an player finishes an advancement
# Supports MulitLined messages using \n
#
# PLACEHOLDERS:
# %player% - The player's name
# %advName% - The advancement name
# %advDesc% - The advancement description
advancementMessage = "%player% hat den Fortschritt **%advName%** erreicht:\n_%advDesc%_"
# The chat message in discord, sent from an player in-game
#
# PLACEHOLDERS:
# %player% - The player's name
# %msg% - The chat message
discordChatMessage = "%player%: %msg%"
# Sent to a player when someone reacts to his messages
# PLACEHOLDERS:
# %name% - (Nick-)Name of the user who reacted (format: 'SomeNickName')
# %name2% - Name of the user who reacted with discord discriminator (format: 'SomeName#0123')
# %msg% - Content of the message which got the reaction
# %emote% - The reacted emote
reactionMessage = "§6[§#5865F2DISCORD§6]§r§7 %name% reagiert mit '%emote%' auf deine Nachricht \"§9%msg%§7\""
# Message shown for attachments
attachment = "Anhang"
# Message shown for stickers
sticker = "Sticker"
# Header for Embeds
embed = "Einbettung"
# Message shown for embed images
embedImage = "Bild"
# Message shown for embed messages
embedMessage = "Nachricht"
# Hover message for the bot tag ingame
bot = "Dieser Nutzer ist ein Bot"
# Strings about the discord commands
[commands]
# Shown in console when trying to use the discord command
ingameOnly = "Dieser Befehl kann nur im Spiel verwendet werden!"
# Shown when successfully reloading the config file
configReloaded = "Konfiguration neu geladen!"
# Shown when an subcommand is disabled
subcommandDisabled = "Dieser Unterbefehl ist deaktiviert!"
# Message sent when user does not have permission to run a command
noPermission = "Du hast keine Berechtigungen um diesen Befehl auszuführen!"
# Message sent when an invalid command was typed
#
# PLACEHOLDERS:
unknownCommand = "Unbekannter Befehl, versuche `/help` für eine Liste von Befehlen"
# Message if a player provides less arguments than required
notEnoughArguments = "Nicht genügend Argumente"
# Message if a player provides too many arguments
tooManyArguments = "Zu viele Argumente"
# Message if a player can not be found
#
# PLACEHOLDERS:
# %player% - The player's name
playerNotFound = "Konnte Spieler \"%player%\" nicht finden"
# The message for 'list' when no player is online
cmdList_empty = "Es ist kein Spieler online..."
# The header for 'list' when one player is online
cmdList_one = "Es ist ein Spieler online:"
# The header for 'list'
# PLACEHOLDERS:
# %amount% - The amount of players online
cmdList_header = "Es sind %amount% Spieler online:"
# Header of the help command
cmdHelp_header = "Deine verfügbaren Befehle in diesem Kanal:"
# Message sent when ignoring Discord messages
commandIgnore_ignore = "Du ignorierst nun Discord Nachrichten!"
# Message sent when unignoring Discord messages
commandIgnore_unignore = "Du ignorierst keine Discord Nachrichten mehr!"
# Message sent when using the uptime command
#
# PLACEHOLDERS:
# %uptime% - Uptime in uptime format, see uptimeFormat
cmdUptime_message = "Der Server läuft seit %uptime%"
# The format of the uptime command
# For more help with the formatting visit https://commons.apache.org/proper/commons-lang/apidocs/org/apache/commons/lang3/time/DurationFormatUtils.html
uptimeFormat = "dd 'Tagen,' HH 'Stunden und' mm 'Minuten'"
# Shows when running slash commands as command response
executing = "Führe aus..."
# Command argument description for the linkcheck command's Discord user parameter
cmdLinkcheck_userargDesc = "Der zu überprüfende Discord Benutzer"
# Command argument description for the linkcheck command's minecraft player parameter
cmdLinkcheck_mcargDesc = "Zu überprüfende Minecraft UUID oder Name"
# Sent when checked user is not linked
cmdLinkcheck_notlinked = "Dieser Account ist nicht verknüpft!"
#
cmdLinkcheck_discordAcc = "Discord-Account: "
cmdLinkcheck_minecraftAcc = "Minecraft Account: "
cmdLinkcheck_minecraftAccFloodgate = "Minecraft (Bedrock) UUID: "
cmdLinkcheck_cannotGetPlayer = "Fehler beim Abrufen von Spielerinformationen! Eventuell hast du einen falschen Namen / eine falsche UUID angegeben"
cmdSett_key = "Ziel-Einstellungs-Schlüssel"
cmdSett_val = "Einstellungswert"
cmdSett_set = "Ändere eine Einstellung"
cmdSett_get = "Zeige einen Einstellungswert an"
# Command descriptions
[commands.descriptions]
settings = "Erlaubt das bearbeiten der persönlichen Einstellungen"
uptime = "Zeigt die Betriebszeit des Servers"
help = "Zeigt eine Liste aller Befehle"
list = "Zeigt eine Liste aller Spieler, die gerade online sind"
link = "Verknüpft dein Discord Konto mit deinem Minecraft Konto"
whitelist = "Setzt dich auf die Whitelist durch das Verknüpfen deines Discord Kontos"
linkcheck = "Zeigt Informationen über einen verknüpften Spieler oder Discord Nutzer"
# Strings about the account linking feature
[linking]
# Sent to the user when he linked his discord successfully
# PLACEHOLDERS:
# %player% - The in-game player name
linkSuccessful = "Dein Konto ist jetzt mit %player% verknüpft.\nBenutze /settings um deine persönlichen Einstellungen zu verwalten"
# Sent to the user when linking fails
linkFailed = "Verknüpfung fehlgeschlagen"
# Sent when an already linked user attempts to link an account
# PLACEHOLDERS:
# %player% - The in-game player name
alreadyLinked = "Dein Konto ist bereits mit %player% verknüpft"
# Sent when attempting to use personal commands while not linked
# PLACEHOLDERS:
# %method% - The currently enabled method for linking
notLinked = "Dein Konto ist nicht verknüpft! Verknüpfe ihn, indem du %method%"
# Message of the link method in whitelist mode
# Used by %method% placeholder
linkMethodWhitelistCode = "den Server betrittst und `/link <whitelist-code>` hier verwendest"
# Message of the link method in normal mode
# Used by %method% placeholder
linkMethodIngame = "`/discord link` ingame verwendest"
# Sent when attempting to whitelist-link with an non uuid string
# PLACEHOLDERS:
# %arg% - The provided argument
link_argumentNotUUID = "Argument \"%arg%\" ist weder eine valide UUID noch ein valider Name."
# Sent when attempting to link with an unknown number
invalidLinkNumber = "Ungültige Verknüpfungs-Nummer!"
# Sent when attempting to link with an invalid number
linkNumberNAN = "Dies ist keine Nummer!"
# Message shown to players who are not whitelisted using discord
# No effect if discord whitelist is off
notWhitelistedCode = "§cDu bist nicht Whitelisted.\nFür mehr informationen, trete dem Discord Server bei\nhttps://discord.gg/someserver\nDein Whitelist-Code ist: §6%code%"
# Message shown to players who are whitelisted using discord but don't have the required role anymore
# No effect if discord whitelist is off
notWhitelistedRole = "§cDu bist Whitelisted, aber du benötigst eine Rolle zum betreten.\nSchau auf den Discord Server für mehr informationen"
# Sent when trying to link without an required role
link_requiredRole = "Du brauchst eine Rolle um dies zu tun"
# Sent when trying to link as an non-member
link_notMember = "Du bist nicht Mitglied des zugehörigen Discord Servers"
# Sent to the user when he linked his discord successfully
# PLACEHOLDERS:
# %name% - The linked discord name
# %name#tag% - The linked discord name with tag
linkSuccessfulIngame = "Dein Konto ist jetzt mit Discord-Nutzer %name#tag% verknüpft"
# Message shown to players who want to link their discord account ingame
#
# PLACEHOLDERS:
# %num% - The link number
linkMsgIngame = "Sende diesen Befehl in den Server Kanal zum Verknüpfen: /link %num%\nDieser Code läuft nach 10 minuten ab"
# Shown when hovering over the link message
hoverMsg_copyClipboard = "Klicken, um Befehl zu Kopieren"
# Strings about the personal settings feature
[personalSettings]
# Message for getting an setting's value
personalSettingGet = "Der Wert dieser Einstellung ist `%bool%`"
# Sent when user sucessfully updates an prersonal setting
settingUpdateSuccessful = "Einstellung erfolgreich aktualisiert!"
# Header of the personal settings list
personalSettingsHeader = "Persönliche Einstellungen:"
# Error message when providing an invalid personal setting name
invalidPersonalSettingKey = "`%key%` ist keine valide Einstellung!"
settingsCommandUsage = "Usages:\n\n/settings - listet alle verfügbaren Einstellungen\n/settings get <key> - Zeigt den aktuellen Einstellungswert\n/settings set <key> <value> - Setzt den Wert einer Einstellung"
# Sent when setting an personal setting fails
settingUpdateFailed = "Wert konnte nicht gesetzt werden :/"
# Sent when attempting to change an blacklisted setting
settingUpdateBlocked = "Der Serverbesitzer hat das Umstellen dieser Einstellung deaktiviert!"
# Descriptions of the settings
[personalSettings.descriptons]
ignoreDiscordChatIngame = "Bestimme, ob du Discord-Nachrichten im Spiel ignorieren willst"
useDiscordNameInChannel = "Soll der Bot deinen Discord-Namen und Avatar anstelle des Spiel-Namens und Skins verwenden?"
ignoreReactions = "Bestimme, ob du Reaktionen im Spiel ignorieren willst"
pingSound = "Schalte deine Im-Spiel Erwähnungsbenachrichtigung um"
hideFromDiscord = "Das Aktivieren dieser Einstellung versteckt deine Spiel-Aktivität von Discord"