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[FEATURE] Damage Application improvements #794

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Eranziel opened this issue Nov 19, 2024 · 3 comments
Open
2 of 3 tasks

[FEATURE] Damage Application improvements #794

Eranziel opened this issue Nov 19, 2024 · 3 comments
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automation Involves built-in automation feature New feature or request

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@Eranziel
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Eranziel commented Nov 19, 2024

  • Add a tooltip to attack and damage target names in chat cards to view the full name, in case they are truncated.
  • Add a listener to the chat cards to highlight attack/damage target tokens on hover, similar to combatants work.
  • Support for damage type immunities.
@Eranziel Eranziel added feature New feature or request automation Involves built-in automation labels Nov 19, 2024
@Argonius-Angelus
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Argonius-Angelus commented Dec 2, 2024

Want to add to this that it might be worth also checking for typed resistances too based on traits/systems, as right now you can only resist all of the damage. It's a bit more niche, but for example if a Barricade (resistant only to Kinetic damage) is hit by the Empakaai's integrated Superheavy (2d6 Kinetic, 4 Heat, and 3 Burn), it won't factor that in currently.

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@msprijatelj
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Typed resistances can be currently handled via the new Resist (type) statuses, as a heads up.

@Argonius-Angelus
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Ah. I never saw those in my statuses because I'm using Condition Lab with custom conditions. I'll add those to it now.

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Labels
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