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Radiation improvments #919

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6 of 8 tasks
vbawol opened this issue Oct 17, 2017 · 5 comments
Open
6 of 8 tasks

Radiation improvments #919

vbawol opened this issue Oct 17, 2017 · 5 comments
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@vbawol
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vbawol commented Oct 17, 2017

  • Add a way to activate the Geiger Hud.
  • Geiger HUD should have an option mute sound and just use radiation gauge via on-screen hud.
  • Fade animations
  • Sounds update
  • Integrate into existing events system
  • Update existing radiation system to support array [intensity 0-100, distance].
  • Server side random radiation event that sets random spawned loot or vehicles irradiated?

Models

  • Protective clothing: Hazmat suit - Uniform
@vbawol vbawol added this to the 1.1 milestone Oct 17, 2017
This was referenced Oct 17, 2017
@raymix
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raymix commented Oct 17, 2017

Sorry, been crazy busy at work. I'll see if I can release HUD as soon as possible, just need to add functionality to it at this stage

@raymix raymix self-assigned this Oct 17, 2017
@vbawol
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vbawol commented Oct 20, 2017

Thanks, @raymix ! We now are shooting for the 26th for release.

@ravmustang
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Great job so far @raymix !!!

@Vampurica
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Should radiation be linear? Currently it acts more like an exponential increasement which makes it negligible unless you are directly on top of it.

I tried to irradiate an area with a custom radiation area and even set to something like 2000 2000 it wasn't deadly until within 500m or so.

I recoded my server so now it is a linear increase based on the area distance. A strength of 100 and an area of 1000m results in 50 rads at 500m, 25 rads at 750m etc.

@raymix
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raymix commented Apr 21, 2018 via email

@vbawol vbawol modified the milestones: 1.1, 1.3 Jun 16, 2018
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