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Radiation improvments #919
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Sorry, been crazy busy at work. I'll see if I can release HUD as soon as possible, just need to add functionality to it at this stage |
Thanks, @raymix ! We now are shooting for the 26th for release. |
Great job so far @raymix !!! |
Should radiation be linear? Currently it acts more like an exponential increasement which makes it negligible unless you are directly on top of it. I tried to irradiate an area with a custom radiation area and even set to something like 2000 2000 it wasn't deadly until within 500m or so. I recoded my server so now it is a linear increase based on the area distance. A strength of 100 and an area of 1000m results in 50 rads at 500m, 25 rads at 750m etc. |
Hi
There are 2 types of radiation (kinda) - zone and object based. If using geiger counter then zone is ambient and object has directional readings. Both work on 2 variables - distance and intensity. If you want to try something deadly then try to decrease distance, but keep intensity high. But yes, it’s very basic math as far as I remember.
Kind Regards,
Raimonds Virtoss
… On 21 Apr 2018, at 16:18, Darren ***@***.***> wrote:
Should radiation be linear? Currently it acts more like an exponential increasement which makes it negligible unless you are directly on top of it.
I tried to irradiate an area with a custom radiation area and even set to something like 2000 2000 it wasn't deadly until within 500m or so.
I recoded my server so now it is a linear increase based on the area distance. A strength of 100 and an area of 1000m results in 50 rads at 500m, 25 rads at 750m etc.
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