Use the GPU to simulate linked particles
git clone --recursive https://github.com/EmileSonneveld/mass_collide
If you fergot to download submodules:
git submodule update --init --recursive
You can download a build from 'release' tab. Play with "/mass_collide_project/rc/settings.ini" to see what it can do.
On Windows you may need to install visual studio c++ libraries and DirectX (DXSDK_Jun10.exe) https://www.microsoft.com/en-us/download/details.aspx?id=6812
Find more screenshots and resources here: https://www.dropbox.com/sh/x8efrvngbk7ff5w/AAC1SFAnG-DrbGjlPad62n_Sa?dl=0
. | . |
---|---|
Arrows | move view |
D&D | rotate view |
S | simulate (press continusely) |
V | Connections transform feedback (press continusely) |
T | Reload parameters and respawn particles (press shortly) |
R | Reload shaders (press shortly) |
C | Hide connections (press continusely) |