diff --git a/Benchmark/Eliot.UELib.Benchmark.csproj b/Benchmark/Eliot.UELib.Benchmark.csproj
index e33df0c4..e1cc1096 100644
--- a/Benchmark/Eliot.UELib.Benchmark.csproj
+++ b/Benchmark/Eliot.UELib.Benchmark.csproj
@@ -8,7 +8,7 @@
     <Nullable>enable</Nullable>
   </PropertyGroup>
   <ItemGroup>
-    <PackageReference Include="BenchmarkDotNet" Version="0.13.5" />
+    <PackageReference Include="BenchmarkDotNet" Version="0.14.0" />
   </ItemGroup>
   <ItemGroup>
     <ProjectReference Include="..\src\Eliot.UELib.csproj" />
diff --git a/CHANGELOG.md b/CHANGELOG.md
index bfc3d41f..d9c14428 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,11 @@
 #
 
+## [1.6.1](https://github.com/EliotVU/Unreal-Library/releases/tag/1.6.1)
+
+* Added .NET Standard 2.0 as a target framework, when targeting this standard any code releated to WinForms will be excluded (This will be deprecated in its entirety with UELib 2.0)
+* Added a comment to enum tags to display its value.
+* Fixed the decompilation output of an element access expression (in a T3D context) for UE1 based games: Changed `Element[0]=Value` to `Element(0)=Value`
+
 ## [1.6.0](https://github.com/EliotVU/Unreal-Library/releases/tag/1.6.0)
 
 Notable changes:
diff --git a/Test/Eliot.UELib.Test.csproj b/Test/Eliot.UELib.Test.csproj
index 030869d3..b2da294f 100644
--- a/Test/Eliot.UELib.Test.csproj
+++ b/Test/Eliot.UELib.Test.csproj
@@ -14,10 +14,10 @@
     <None Remove="upk\TestUC2.u" />
   </ItemGroup>
   <ItemGroup>
-    <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
-    <PackageReference Include="MSTest.TestAdapter" Version="3.0.2" />
-    <PackageReference Include="MSTest.TestFramework" Version="3.0.2" />
-    <PackageReference Include="coverlet.collector" Version="3.2.0">
+    <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.0" />
+    <PackageReference Include="MSTest.TestAdapter" Version="3.5.2" />
+    <PackageReference Include="MSTest.TestFramework" Version="3.5.2" />
+    <PackageReference Include="coverlet.collector" Version="6.0.2">
       <PrivateAssets>all</PrivateAssets>
       <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
     </PackageReference>
diff --git a/src/Eliot.UELib.csproj b/src/Eliot.UELib.csproj
index 8bde9878..abb015aa 100644
--- a/src/Eliot.UELib.csproj
+++ b/src/Eliot.UELib.csproj
@@ -70,7 +70,7 @@
   <PropertyGroup>
     <AssemblyName>Eliot.UELib</AssemblyName>
     <PackageId>$(AssemblyName)</PackageId>
-    <Version>$(VersionPrefix)1.6.0</Version>
+    <Version>$(VersionPrefix)1.6.1</Version>
     <Authors>EliotVU</Authors>
     <Title>$(AssemblyName)</Title>
     <PackageDescription>UnrealScript decompiler library for Unreal package files (.upk, .u, .uasset; etc), with support for Unreal Engine 1, 2, and 3.</PackageDescription>