diff --git a/Benchmark/Eliot.UELib.Benchmark.csproj b/Benchmark/Eliot.UELib.Benchmark.csproj index e33df0c4..e1cc1096 100644 --- a/Benchmark/Eliot.UELib.Benchmark.csproj +++ b/Benchmark/Eliot.UELib.Benchmark.csproj @@ -8,7 +8,7 @@ <Nullable>enable</Nullable> </PropertyGroup> <ItemGroup> - <PackageReference Include="BenchmarkDotNet" Version="0.13.5" /> + <PackageReference Include="BenchmarkDotNet" Version="0.14.0" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\src\Eliot.UELib.csproj" /> diff --git a/CHANGELOG.md b/CHANGELOG.md index bfc3d41f..d9c14428 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,11 @@ # +## [1.6.1](https://github.com/EliotVU/Unreal-Library/releases/tag/1.6.1) + +* Added .NET Standard 2.0 as a target framework, when targeting this standard any code releated to WinForms will be excluded (This will be deprecated in its entirety with UELib 2.0) +* Added a comment to enum tags to display its value. +* Fixed the decompilation output of an element access expression (in a T3D context) for UE1 based games: Changed `Element[0]=Value` to `Element(0)=Value` + ## [1.6.0](https://github.com/EliotVU/Unreal-Library/releases/tag/1.6.0) Notable changes: diff --git a/Test/Eliot.UELib.Test.csproj b/Test/Eliot.UELib.Test.csproj index 030869d3..b2da294f 100644 --- a/Test/Eliot.UELib.Test.csproj +++ b/Test/Eliot.UELib.Test.csproj @@ -14,10 +14,10 @@ <None Remove="upk\TestUC2.u" /> </ItemGroup> <ItemGroup> - <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.5.0" /> - <PackageReference Include="MSTest.TestAdapter" Version="3.0.2" /> - <PackageReference Include="MSTest.TestFramework" Version="3.0.2" /> - <PackageReference Include="coverlet.collector" Version="3.2.0"> + <PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.0" /> + <PackageReference Include="MSTest.TestAdapter" Version="3.5.2" /> + <PackageReference Include="MSTest.TestFramework" Version="3.5.2" /> + <PackageReference Include="coverlet.collector" Version="6.0.2"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> </PackageReference> diff --git a/src/Eliot.UELib.csproj b/src/Eliot.UELib.csproj index 8bde9878..abb015aa 100644 --- a/src/Eliot.UELib.csproj +++ b/src/Eliot.UELib.csproj @@ -70,7 +70,7 @@ <PropertyGroup> <AssemblyName>Eliot.UELib</AssemblyName> <PackageId>$(AssemblyName)</PackageId> - <Version>$(VersionPrefix)1.6.0</Version> + <Version>$(VersionPrefix)1.6.1</Version> <Authors>EliotVU</Authors> <Title>$(AssemblyName)</Title> <PackageDescription>UnrealScript decompiler library for Unreal package files (.upk, .u, .uasset; etc), with support for Unreal Engine 1, 2, and 3.</PackageDescription>