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cleaner.js
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const fs = require("fs");
const path = require("path");
const fsp = require("fs").promises;
const log = require("./logger.js");
const rw = require("./reader_writer.js");
const config = require("./config/config.json");
const ongoingGamesStore = require("./games/ongoing_games_store.js");
const { getDominionsMapsPath, getDominionsModsPath } = require("./helper_functions.js");
const { DominionsMapFile, DominionsModFile } = require("./games/prototypes/DominionsFile.js");
const UTC_DAYS_TO_CLEAN = [3, 6];
const UTC_HOUR_TO_CLEAN = 22;
const ONE_HOUR = 3600000;
const DOM5_MAP_PATH = path.resolve(getDominionsMapsPath(config.dom5GameTypeName));
const DOM5_MOD_PATH = path.resolve(getDominionsModsPath(config.dom5GameTypeName));
const DOM6_MAP_PATH = path.resolve(getDominionsMapsPath(config.dom6GameTypeName));
const DOM6_MOD_PATH = path.resolve(getDominionsModsPath(config.dom6GameTypeName));
let modsAndMapsCleaningInterval;
let isCleaningEnabled = config.isCleaningEnabled;
module.exports.toggleIsCleaningEnabled = () =>
{
isCleaningEnabled = !isCleaningEnabled;
log.general(log.getLeanLevel(), `isCleaningEnabled set to ${isCleaningEnabled}`);
return isCleaningEnabled;
};
module.exports.startCleaningInterval = () =>
{
modsAndMapsCleaningInterval = setInterval(() =>
{
const dateNow = new Date(Date.now());
const currentUtcDay = dateNow.getUTCDay();
const currentUtcHour = dateNow.getUTCHours();
if (isCleaningEnabled === false)
return log.general(log.getLeanLevel(), `isCleaningEnabled is false; skipping cleaning interval.`);
if (UTC_DAYS_TO_CLEAN.includes(currentUtcDay) === false)
return log.general(log.getLeanLevel(), `Current day is ${currentUtcDay}, days to clean are ${UTC_DAYS_TO_CLEAN}; skipping cleaning interval.`);
if (currentUtcHour !== UTC_HOUR_TO_CLEAN)
return log.general(log.getLeanLevel(), `Current hour is ${currentUtcHour}, hour to clean is ${UTC_HOUR_TO_CLEAN}; skipping cleaning interval.`);
log.general(log.getLeanLevel(), `Process to clean unused files starting...`);
exports.cleanUnusedMaps(true);
exports.cleanUnusedMods(true);
}, ONE_HOUR);
};
module.exports.cleanUnusedMaps = async (force = false) =>
{
const dom5MapsInUse = _getListOfMapsInUse(config.dom5GameTypeName);
const dom6MapsInUse = _getListOfMapsInUse(config.dom6GameTypeName);
const dom5Results = await _cleanUnusedFiles(dom5MapsInUse, DOM5_MAP_PATH, force);
const dom6Results = await _cleanUnusedFiles(dom6MapsInUse, DOM6_MAP_PATH, force);
log.general(log.getLeanLevel(), `Dom5 map cleaning finished. Cleaned ${dom5Results.deletedFiles.length} map files.`);
log.general(log.getLeanLevel(), `Dom6 map cleaning finished. Cleaned ${dom6Results.deletedFiles.length} map files.`);
return _formatResults(dom5Results, dom6Results);
};
module.exports.cleanUnusedMods = async (force = false) =>
{
const dom5ModsInUse = _getListOfModsInUse(config.dom5GameTypeName);
const dom6ModsInUse = _getListOfModsInUse(config.dom6GameTypeName);
const dom5Results = await _cleanUnusedFiles(dom5ModsInUse, DOM5_MOD_PATH, force);
const dom6Results = await _cleanUnusedFiles(dom6ModsInUse, DOM6_MOD_PATH, force);
log.general(log.getLeanLevel(), `Dom5 mod cleaning finished. Cleaned ${dom5Results.length} mod files.`);
log.general(log.getLeanLevel(), `Dom6 mod cleaning finished. Cleaned ${dom6Results.length} mod files.`);
return _formatResults(dom5Results, dom6Results);
};
function _getListOfMapsInUse(gameType)
{
const usedMaps = [];
const mapsDir = getDominionsMapsPath(gameType);
const games = ongoingGamesStore.getArrayOfGames();
for (const game of games) {
if (game.getType() !== gameType) {
continue;
}
const settingsObject = game.getSettingsObject();
const mapSetting = settingsObject.getMapSetting();
const mapPath = path.join(mapsDir, mapSetting.getValueWithDir());
if (fs.existsSync(mapPath) === true) {
const mapFile = new DominionsMapFile(mapPath, gameType);
usedMaps.push(mapFile);
}
else {
log.general(`${game.getName()}'s mapfile does not exist: "${mapPath}"`);
}
}
return usedMaps;
}
function _getListOfModsInUse(gameType)
{
const usedMods = [];
const modsDir = getDominionsModsPath(gameType);
const games = ongoingGamesStore.getArrayOfGames();
games.forEach((game) =>
{
if (game.getType() === gameType)
{
const settingsObject = game.getSettingsObject();
const modSetting = settingsObject.getModsSetting();
const modsInUse = modSetting.getValue();
if (Array.isArray(modsInUse) === true && modsInUse.length > 0) {
modsInUse.forEach(modName => {
const modPath = path.join(modsDir, modName);
if (fs.existsSync(modPath) === true) {
usedMods.push(new DominionsModFile(modPath));
}
else {
log.general(`${game.getName()}'s modfile does not exist: "${modPath}"`);
}
});
}
}
});
return usedMods;
}
async function _cleanUnusedFiles(filesInUse, dirPath, force = false)
{
const allDependenciesInUse = new Set();
const deletedFiles = [];
log.general(log.getLeanLevel(), `Begin cleaning unused files...`);
for (const domFile of filesInUse) {
log.general(log.getLeanLevel(), `Searching all dependencies of ${domFile.filename}...`);
const dependencies = await domFile.loadDependencies();
const dependenciesArray = [domFile.path, ...Array.from(dependencies)];
log.general(log.getLeanLevel(), `Found ${dependencies.size} related files`);
// Add this file and its dependencies to the set of all dependencies
dependenciesArray.forEach(d => allDependenciesInUse.add(d));
}
const usedFiles = Array.from(allDependenciesInUse);
const existingFiles = await rw.walkDir(dirPath);
const unusedFiles = existingFiles.filter(x => !usedFiles.includes(x));
for (const unusedFile of unusedFiles) {
try {
if (force === true) {
await fsp.unlink(unusedFile);
log.general(log.getLeanLevel(), `Deleted file "${unusedFile}"`);
}
deletedFiles.push(unusedFile);
}
catch(err) {
log.general(log.getLeanLevel(), `Failed to delete file ${unusedFile}`, err);
}
}
return {
existingFiles,
usedFiles,
unusedFiles,
deletedFiles
};
}
function _formatResults(dom5Results, dom6Results) {
// Merge arrays from dom5 and dom6 as Sets, to remove any duplicate files (there should not be any, but this makes it safe)
const existingFiles = Array.from(new Set([...(dom5Results?.existingFiles || []), ...(dom6Results?.existingFiles || [])]));
const usedFiles = Array.from(new Set([...(dom5Results?.usedFiles || []), ...(dom6Results?.usedFiles || [])]));
const unusedFiles = Array.from(new Set([...(dom5Results?.unusedFiles || []), ...(dom6Results?.unusedFiles || [])]));
const deletedFiles = Array.from(new Set([...(dom5Results?.deletedFiles || []), ...(dom6Results?.deletedFiles || [])]));
return {
totalExistingFiles: existingFiles.length,
totalUsedFiles: usedFiles.length,
totalUnusedFiles: unusedFiles.length,
totalDeletedFiles: deletedFiles.length,
existingFiles,
usedFiles,
unusedFiles,
deletedFiles
};
}