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CMakeLists.txt
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CMakeLists.txt
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# Root CMake file
cmake_minimum_required(VERSION 3.12)
set(CMAKE_CXX_STANDARD 17 CACHE STRING "v")
set(CMAKE_CXX_STANDARD_REQUIRED True)
#set(VCPKG_CRT_LINKAGE static)
#set(VCPKG_LIBRARY_LINKAGE static)
#set(VCPKG_TARGET_TRIPLET "x64-windows-static" CACHE STRING "Vcpkg target triplet (ex. x86-windows)")
if(DEFINED ENV{VCPKG_ROOT} AND NOT DEFINED CMAKE_TOOLCHAIN_FILE)
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
CACHE STRING "")
message("Found vcpkg root '$ENV{VCPKG_ROOT}'")
elseif(WIN32 AND NOT DEFINED CMAKE_TOOLCHAIN_FILE)
message(FATAL_ERROR "Could not find vcpkg root")
endif()
option(BUILD_SHARED_LIBS "Build libraries as shared libraries" OFF)
option(USC_GNU_WERROR "Set Werror for gcc." OFF)
option(USE_SYSTEM_CPR "Use system CPR" OFF)
project(USC VERSION 0.6.0)
if(WIN32 AND ${CMAKE_VERSION} VERSION_GREATER "3.12")
cmake_policy(SET CMP0079 NEW)
endif()
# Project configurations
set(CMAKE_CONFIGURATION_TYPES Debug Release)
set(CMAKE_DEBUG_POSTFIX _Debug)
set(CMAKE_RELEASE_POSTFIX _Release)
execute_process(COMMAND git log -1 --date=short --format="%cd_%h"
OUTPUT_VARIABLE GIT_DATE_HASH
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
# Set output folders
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${PROJECT_SOURCE_DIR}/bin )
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${PROJECT_SOURCE_DIR}/bin )
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${PROJECT_SOURCE_DIR}/lib )
endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
set(CMAKE_MACOSX_RPATH 1)
# Set library paths for MacOS
if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(MACOSX TRUE)
# Set homebrew's include dir
execute_process(
COMMAND brew --prefix
OUTPUT_VARIABLE HOMEBREW_PREFIX
OUTPUT_STRIP_TRAILING_WHITESPACE
COMMAND_ERROR_IS_FATAL ANY
)
include_directories("${HOMEBREW_PREFIX}/include")
# Libarchive is shipped as a keg so we must get its path manually
execute_process(
COMMAND brew --prefix libarchive
OUTPUT_VARIABLE LIBARCHIVE_PREFIX
OUTPUT_STRIP_TRAILING_WHITESPACE
COMMAND_ERROR_IS_FATAL ANY
)
set(LibArchive_INCLUDE_DIR "${LIBARCHIVE_PREFIX}/include")
endif()
# Set folder where to find FindXXX.cmake and
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
# Find external dependencies
find_package(Freetype REQUIRED)
find_package(ZLIB REQUIRED)
find_package(SDL2 REQUIRED)
find_package(PNG REQUIRED)
find_package(JPEG REQUIRED)
find_package(Vorbis REQUIRED)
find_package(OGG REQUIRED)
find_package(LibArchive REQUIRED)
find_package(Iconv REQUIRED)
# All projects use unicode define
# this is mainly for windows functions either being defined to call A or W prefixed functions
add_definitions(-DUNICODE -D_UNICODE)
#https://stackoverflow.com/questions/60041896/reuse-target-compile-options-from-variable-for-multiple-targets-cmake/60047012#60047012
add_library(cc-common INTERFACE)
if(WIN32)
target_compile_options(cc-common INTERFACE /Zi)
endif()
OPTION(EMBEDDED "Enable embedded build" OFF)
if(EMBEDDED)
message("Enabling embedded build")
add_definitions(-DEMBEDDED)
endif()
OPTION(CRASHDUMP "Enable collecting crash dumps" ON)
if(CRASHDUMP)
message("Enabling crash dumps")
add_definitions(-DCRASHDUMP)
endif()
OPTION(ASAN "Build With ASAN" OFF)
if(ASAN)
target_compile_options(cc-common INTERFACE
-fsanitize=address
-fno-omit-frame-pointer
)
endif()
# Include macros
include(${PROJECT_SOURCE_DIR}/cmake/Macros.cmake)
# Sub-Project directories
add_subdirectory(third_party)
add_subdirectory(Shared)
add_subdirectory(Graphics)
add_subdirectory(Main)
add_subdirectory(Audio)
add_subdirectory(Beatmap)
add_subdirectory(GUI)
# Unit test projects
add_subdirectory(Tests)
add_subdirectory(Tests.Shared)
add_subdirectory(Tests.Game)
# Enabled project filters on windows
if(MSVC)
#updater for windows
add_subdirectory(updater)
# Use filters in VS projects
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Set usc-game as default target in VS
set_directory_properties(PROPERTY VS_STARTUP_PROJECT usc-game)
# Put all third party libraries in a seperate folder in the VS solution
set_target_properties(cpr PROPERTIES FOLDER "Third Party")
set_target_properties(nanovg PROPERTIES FOLDER "Third Party")
set_target_properties(sqlite3 PROPERTIES FOLDER "Third Party")
set_target_properties(discord-rpc PROPERTIES FOLDER "Third Party")
set_target_properties(minimp3 PROPERTIES FOLDER "Third Party")
set_target_properties(soundtouch PROPERTIES FOLDER "Third Party")
set_target_properties(lua PROPERTIES FOLDER "Third Party")
set_target_properties(GLEW PROPERTIES FOLDER "Third Party")
# My libraries in the libraries folder
set_target_properties(Shared PROPERTIES FOLDER Libraries)
set_target_properties(Graphics PROPERTIES FOLDER Libraries)
set_target_properties(Audio PROPERTIES FOLDER Libraries)
set_target_properties(Beatmap PROPERTIES FOLDER Libraries)
set_target_properties(GUI PROPERTIES FOLDER Libraries)
# Unit tests
set_target_properties(Tests PROPERTIES FOLDER "Tests")
set_target_properties(Tests.Shared PROPERTIES FOLDER "Tests")
set_target_properties(Tests.Game PROPERTIES FOLDER "Tests")
endif(MSVC)
install(TARGETS usc-game RUNTIME)
install(DIRECTORY bin/audio DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/unnamed-sdvx-clone)
install(DIRECTORY bin/fonts DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/unnamed-sdvx-clone)
install(DIRECTORY bin/LightPlugins DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/unnamed-sdvx-clone)
install(DIRECTORY bin/skins DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/unnamed-sdvx-clone)