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SConstruct
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SConstruct
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#!/usr/bin/env python
from SCons.Script import SConscript
from SCons.Script.SConscript import SConsEnvironment
import SCons, SCons.Script
import sys, os, platform
import lib_utils, lib_utils_external
# Fixing the encoding of the console
if platform.system() == "Windows":
os.system("chcp 65001")
# Project config
project_name = "Debug Draw 3D"
lib_name = "dd3d"
default_output_dir = os.path.join("addons", "debug_draw_3d", "libs")
src_folder = "src"
# If necessary, add patches from the code
patches_to_apply = [
"patches/godot_cpp_exclude_unused_classes.patch", # Removes unused godot-cpp classes from the build process
"patches/unity_build.patch", # Speeds up the build by merging the source files. It can increase the size of assemblies.
"patches/web_threads.patch", # Adds the build flag that appeared in Godot 4.3. Required for a web build compatible with Godot 4.3.
"patches/big_int_fix.patch", # Fixes runtime link errors
]
print(
f"If you add new source files (e.g. .cpp, .c), do not forget to specify them in '{src_folder}/default_sources.json'.\n\tOr add them to 'setup_defines_and_flags' inside 'SConstruct'."
)
print("To apply git patches, use 'scons apply_patches'.")
# print("To build cmake libraries, use 'scons build_cmake'.")
# Additional console arguments
def setup_options(env: SConsEnvironment, arguments):
from SCons.Variables import Variables, BoolVariable, EnumVariable, PathVariable
opts = Variables([], arguments)
# It must be here for lib_utils.py
opts.Add(
PathVariable(
"addon_output_dir", "Path to the output directory", default_output_dir, PathVariable.PathIsDirCreate
)
)
opts.Add(BoolVariable("telemetry_enabled", "Enable the telemetry module", False))
opts.Add(BoolVariable("tracy_enabled", "Enable tracy profiler", False))
opts.Add(BoolVariable("force_enabled_dd3d", "Keep the rendering code in the release build", False))
opts.Add(BoolVariable("fix_precision_enabled", "Fix precision errors at greater distances, utilizing more CPU resources.\nApplies only in combination with 'precision=double'", True))
opts.Add(BoolVariable("shader_world_coords_enabled", "Use world coordinates in shaders, if applicable.\nExpandable meshes become more uniform.\nDisable it for stability at a great distance from the center of the world.", True))
opts.Add(BoolVariable("lto", "Link-time optimization", False))
opts.Update(env)
env.Help(opts.GenerateHelpText(env))
# Additional compilation flags
def setup_defines_and_flags(env: SConsEnvironment, src_out):
# Add more sources to `src_out` if needed
if "release" in env["target"] and not env["force_enabled_dd3d"]:
env.Append(CPPDEFINES=["DISABLE_DEBUG_RENDERING"])
if env["telemetry_enabled"]:
tele_src = "editor/my_telemetry_modules/GDExtension/usage_time_reporter.cpp"
if os.path.exists(os.path.join(src_folder, tele_src)):
env.Append(CPPDEFINES=["TELEMETRY_ENABLED", "TELEMETRY_PROJECT_DD3D"])
src_out.append(tele_src)
print("Compiling with telemetry support!")
else:
print("No telemetry source file found.")
env.Exit(1)
if env["lto"]:
if env.get("is_msvc", False):
env.AppendUnique(CCFLAGS=["/GL"])
env.AppendUnique(ARFLAGS=["/LTCG"])
env.AppendUnique(LINKFLAGS=["/LTCG"])
else:
env.AppendUnique(CCFLAGS=["-flto"])
env.AppendUnique(LINKFLAGS=["-flto"])
if env["tracy_enabled"]:
env.Append(CPPDEFINES=["TRACY_ENABLE", "TRACY_ON_DEMAND", "TRACY_DELAYED_INIT", "TRACY_MANUAL_LIFETIME"])
src_out.append("thirdparty/tracy/public/TracyClient.cpp")
if env["fix_precision_enabled"]:
env.Append(CPPDEFINES=["FIX_PRECISION_ENABLED"])
if not env["shader_world_coords_enabled"]:
env.Append(CPPDEFINES=["DISABLE_SHADER_WORLD_COORDS"])
if env.get("is_msvc", False):
env.Append(LINKFLAGS=["/WX:NO"])
if env["platform"] in ["linux"]: # , "android"?
env.Append(
LINKFLAGS=[
"-static-libgcc",
"-static-libstdc++",
]
)
if env["platform"] == "android":
env.Append(
LIBS=[
"log",
]
)
print()
def generate_sources_for_resources(env, src_out):
# Array of (path, is_text)
editor_files = [
("images/icon_3d_32.png", False),
]
lib_utils.generate_resources_cpp_h_files(
editor_files,
"DD3DEditorResources",
src_folder,
"editor_resources.gen",
src_out if "editor" in env["target"] else [],
)
shared_files = [
("src/resources/extendable_meshes.gdshader", True),
("src/resources/wireframe_unshaded.gdshader", True),
("src/resources/billboard_unshaded.gdshader", True),
("src/resources/plane_unshaded.gdshader", True),
]
lib_utils.generate_resources_cpp_h_files(shared_files, "DD3DResources", src_folder, "shared_resources.gen", src_out)
print("The generation of C++ sources with the contents of resources has been completed")
print()
def apply_patches(target, source, env: SConsEnvironment):
return lib_utils_external.apply_git_patches(env, patches_to_apply, "godot-cpp")
def get_android_toolchain() -> str:
sys.path.insert(0, "godot-cpp/tools")
import android
sys.path.pop(0)
return os.path.join(android.get_android_ndk_root(env), "build/cmake/android.toolchain.cmake")
# Additional build of the projects via CMake
# def build_cmake(target, source, env: SConsEnvironment):
# extra_flags = []
# if env["platform"] in ["macos", "ios"]:
# extra_flags += ["-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64", "-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14"]
# if env["platform"] in ["android"]:
# extra_flags += [f"-DCMAKE_TOOLCHAIN_FILE={get_android_toolchain()}"]
# return lib_utils_external.cmake_build_project(env, "project", extra_flags)
env: SConsEnvironment = SConscript("godot-cpp/SConstruct")
env = env.Clone()
args = ARGUMENTS
additional_src = []
setup_options(env, args)
setup_defines_and_flags(env, additional_src)
generate_sources_for_resources(env, additional_src)
extra_tags = ""
if "release" in env["target"] and env["force_enabled_dd3d"]:
extra_tags += ".enabled"
if env.get("precision", "single") == "double":
extra_tags += ".double"
lib_utils.get_library_object(
env, project_name, lib_name, extra_tags, env["addon_output_dir"], src_folder, additional_src
)
# Register console commands
env.Command("apply_patches", [], apply_patches)
# env.Command("build_cmake", [], build_cmake)