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AssetList.h
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AssetList.h
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/**
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <memory>
#include <vector>
#include "Character.h"
#include "Entity.h"
#include "Item.h"
namespace Evernus
{
class AssetList
: public Entity<uint>
{
public:
typedef std::unique_ptr<Item> ItemType;
typedef std::vector<ItemType> ItemList;
typedef ItemList::iterator Iterator;
typedef ItemList::const_iterator ConstIterator;
using Entity::Entity;
AssetList();
AssetList(const AssetList &other);
AssetList(AssetList &&other) = default;
explicit AssetList(ItemList &&items);
virtual ~AssetList();
Character::IdType getCharacterId() const noexcept;
void setCharacterId(Character::IdType id) noexcept;
Iterator begin() noexcept;
ConstIterator begin() const noexcept;
Iterator end() noexcept;
ConstIterator end() const noexcept;
size_t size() const noexcept;
void addItem(ItemType &&item);
AssetList &operator =(const AssetList &other);
AssetList &operator =(AssetList &&other) = default;
private:
Character::IdType mCharacterId = Character::invalidId;
ItemList mItems;
};
}