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This is most likely due to the fact that I am currently using SDL_GetTicks() for timing control. This function has a nasty precision of about 10ms. I would need to switch to high performance timers for more accurate timing of the frame-rate as well as the emulator itself. The current FPS display is an average, so it isn't too accurate just by nature and is more of a debugging tool.
Edit: I think I may actually be rednering a few extra frames, this is a reminder to look into this.
The text was updated successfully, but these errors were encountered:
This is most likely due to the fact that I am currently using SDL_GetTicks() for timing control. This function has a nasty precision of about 10ms. I would need to switch to high performance timers for more accurate timing of the frame-rate as well as the emulator itself. The current FPS display is an average, so it isn't too accurate just by nature and is more of a debugging tool.
Edit: I think I may actually be rednering a few extra frames, this is a reminder to look into this.
The text was updated successfully, but these errors were encountered: