Replies: 1 comment
-
I wouldn't have any concerns with doing a game balance pass, the rationale being that I doubt anyone would want to play the "status quo" version that much. Insane could possibly be left intact if we do have purists out there. |
Beta Was this translation helpful? Give feedback.
-
Concerning game balance tweaks, the original code has a large difficulty spike from Rookie to Hotshot. For example, in
AIGame.cpp
, the robot Tubbs has the following difficulty changes:20%
(* 1.2f), maximum acceleration by10%
(* 1.1f), and sets the full anger time to22.0f
.30%
(* 1.3f), maximum acceleration by50%
(* 1.5f), and sets the full anger time to20.0f
.70%
(* 1.7f), maximum acceleration by150%
(* 2.5f), and sets the full anger time to18.0f
.75%
(* 1.75f), maximum acceleration by180%
(* 2.8f), and sets the full anger time to15.0f
.80%
(* 1.8f), maximum acceleration by200%
(* 3.0f), and sets the full anger time to12.0f
.Should the base source modify the difficulty spreads to be more even, or keep them as-is? Is Tubbs the only robot affected? It looks like Homonculus and Old Scratch have more even distributions.
Beta Was this translation helpful? Give feedback.
All reactions