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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Character",
"language": "GDScript",
"path": "res://src/Character.gd"
}, {
"base": "Resource",
"class": "ChaseState",
"language": "GDScript",
"path": "res://src/enemy/ChaseState.gd"
}, {
"base": "",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://addons/godot-git-plugin/git_api.gdns"
}, {
"base": "Area2D",
"class": "HitBox",
"language": "GDScript",
"path": "res://src/HitBox.gd"
}, {
"base": "Resource",
"class": "IdleState",
"language": "GDScript",
"path": "res://src/enemy/IdleState.gd"
}, {
"base": "Resource",
"class": "StateMachine",
"language": "GDScript",
"path": "res://addons/fsm/StateMachine.gd"
}, {
"base": "Resource",
"class": "StateMachineFactory",
"language": "GDScript",
"path": "res://addons/fsm/StateMachineFactory.gd"
} ]
_global_script_class_icons={
"Character": "",
"ChaseState": "",
"GitAPI": "",
"HitBox": "",
"IdleState": "",
"StateMachine": "",
"StateMachineFactory": ""
}
[application]
config/name="2dTopDown"
run/main_scene="res://src/World.tscn"
config/icon="res://icon.png"
[display]
window/size/width=426
window/size/height=240
window/size/resizable=false
window/size/test_width=1280
window/size/test_height=720
window/vsync/use_vsync=false
mouse_cursor/custom_image="res://assets/crosshair.png"
mouse_cursor/custom_image_hotspot=Vector2( 16, 16 )
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gdnative]
singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": true,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/normal_map_invert_y": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
m1={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="world"
2d_physics/layer_3="enemy"
2d_physics/layer_4="projectile"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"