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Visitors to plots that are part of a community and who mount up first thing after their arrival find themselves shifted to the interior of the community plot's owner (verify consistency!) while causing whoever is already present on that community to be moved a tad, their game to freeze up, and to disconnect shortly after.
It takes a while for surroundings the visitor got shifted to to load, so even if there house plug has an interior (with decor placed) the view presenting itself is the open sky under the community plot, its supporting structures as well as items placed on the surface when looking up. The visiting character will not have any walking animation when moving around and attempting to dismount will be followed by the message "You can not mount here", which for a house interior makes sense.
A character joining the visitor (without mounting up to get to the house interior) will find the visiting character mounted up.
In this state the visiting character can use abilities and they are also visible to the newly joined character.
After a while the visiting character will have walking animations working and the newly joined character will see the visitor normally.
It's not unlike loading into a single skyplot where characters already present will not display where they are but load in from a distance and then slowly float to their correct coordinates, albeit without ongoing emotes.
The text was updated successfully, but these errors were encountered:
Possible temporary work-arounds:
Do not mount up first thing when visiting a community plot.
Visit community plots by teleporting to the community pad rather than one of the integrated plot owners. (verify!)
Visitors to plots that are part of a community and who mount up first thing after their arrival find themselves shifted to the interior of the community plot's owner (verify consistency!) while causing whoever is already present on that community to be moved a tad, their game to freeze up, and to disconnect shortly after.
It takes a while for surroundings the visitor got shifted to to load, so even if there house plug has an interior (with decor placed) the view presenting itself is the open sky under the community plot, its supporting structures as well as items placed on the surface when looking up. The visiting character will not have any walking animation when moving around and attempting to dismount will be followed by the message "You can not mount here", which for a house interior makes sense.
A character joining the visitor (without mounting up to get to the house interior) will find the visiting character mounted up.
In this state the visiting character can use abilities and they are also visible to the newly joined character.
After a while the visiting character will have walking animations working and the newly joined character will see the visitor normally.
It's not unlike loading into a single skyplot where characters already present will not display where they are but load in from a distance and then slowly float to their correct coordinates, albeit without ongoing emotes.
The text was updated successfully, but these errors were encountered: