From e499563fafd48fa074eee7be2fb8cc5572ad1af0 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 29 Nov 2024 19:57:11 +0100 Subject: [PATCH] Remove outdated note about `BaseMaterial3D.billboard_mode` shadow issue The linked pull request was merged in Godot 4.3. --- doc/classes/BaseMaterial3D.xml | 1 - 1 file changed, 1 deletion(-) diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index b4a256c54f94..62e728a92afb 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -125,7 +125,6 @@ Controls how the object faces the camera. See [enum BillboardMode]. - [b]Note:[/b] When billboarding is enabled and the material also casts shadows, billboards will face [b]the[/b] camera in the scene when rendering shadows. In scenes with multiple cameras, the intended shadow cannot be determined and this will result in undefined behavior. See [url=https://github.com/godotengine/godot/pull/72638]GitHub Pull Request #72638[/url] for details. [b]Note:[/b] Billboard mode is not suitable for VR because the left-right vector of the camera is not horizontal when the screen is attached to your head instead of on the table. See [url=https://github.com/godotengine/godot/issues/41567]GitHub issue #41567[/url] for details.