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The version you get from Random code snippet I found here, which is supposed to run on m1: SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); |
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@Dav1dde
Im not sure is this something I need to use glad to configure
but when I print the GL_VERSION
I got
Version: 2.1 Metal - 83
on my mac m1 arm64I have set the context to be this
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