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change_log.txt
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2013-05-22 | version 1.2 | Author: Danny Ruijters, Luca Caucci
_______________________________________________
* Added support for layered textures
* Added makefiles for CUDA5 in the samples
2012-10-31 | version 1.1 | Author: Danny Ruijters
_______________________________________________
* Added 1D cubic interpolation routines
* Several small fixes
* Added Accuracy test sample for prefiltered 1D, 2D and 3D textures
2010-10-05 | version 1.0 | Author: Danny Ruijters
_______________________________________________
* The prefilter is now initialized for clamping (instead of mirroring) boundary conditions, which is consistent with CUDA texture lookups.
* Changed the prefilter and memcpu.cu functions to use pitched pointers in order to cope with non-power-of-two data.
* All example programs now use this pitched pointer.
2010-05-24 | version 0.9 | Author: Tamas Farago
_______________________________________________
* Small bug fix in the "SamplesToCoefficients3DZ" function.
2010-04-29 | version 0.8 | Author: Danny Ruijters
_________________________________________________
* Added 1st order b-spline derivatives and interpolation functions, called "cubicTex3D_1st_derivative_x", etc.
* Renamed the cubic interpolation include files to "cubicTex3D.cu" and "cubicTex2D.cu".
* Reorganized the "code" folder.* Added copy volume to texture function "CreateTextureFromVolume" to memcpy.cu.
* Fixed some minor bugs in the cubic ray casting examples.
2010-04-08 | version 0.7 | Author: Danny Ruijters
_________________________________________________
* Added support for vector data formats (such as RGBA).
* Added avi sample to illustrate the use of the vector formats.
* Renamed the cubic texture lookup functions to "cubicTex2D" and "cubicTex3D".
* Made the names of the examples more consistant.
* Added Makefiles to the cudaCubicRotate2D, cudaCubicTexture3D, cudaCubicRayCast, and glCubicRayCast examples for compilation on the mac and linux.
* Added readme.txt in examples to explain how to compile with CUDA SDK 3.0
2009-12-28 | version 0.6 | Author: Danny Ruijters
_________________________________________________
* Added OpenGL ray-casting example "glCubicRayCast" using tri-cubic interpolation, without using CUDA.
2009-11-24 | version 0.5 | Author: Danny Ruijters
_________________________________________________
* Small fix in template function in memcpy.cu to make it also compile with CUDA 2.3.
* Changed all constants from double to float notation.
2009-02-20 | version 0.4 | Author: Danny Ruijters
_________________________________________________
* Small fix in template call in memcpy.cu to make it also compile with CUDA 2.1.
2009-01-25 | version 0.3 | Author: Danny Ruijters
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* Small bugfix in the SSE code in examples/referenceCubicTexture3D, provided by Alfred R. Fuller.
* Updated the internet address, since the webpage has moved.
* Corrected the name of the CastVolumeHostToDevice function in memcpy.cu
2008-10-12 | version 0.2 | Author: Danny Ruijters
_________________________________________________
* Added SSE and multi-threading support to the reference application, in order to obtain fair performance comparisons.
* Fixed the internet address in the text at the top in the source files.
* Added macros for enabling / disabling display output in the simpleCubicTexture3D and referenceCubicTexture3D examples, in order to profile the interpolation performance.
2008-10-06 | version 0.1 | Author: Danny Ruijters
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* Initial version