Changelog
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Rewrote the build system using CMake instead of relying on Visual Studio projects.
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Refactored much of the source code into separate classes in order to reduce the size of dllmain.cpp.
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Initial support for Unicode filenames.
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Split headers into multiple files to make things easier to manage. SADXModLoader.h includes all of the individual files, so it's effectively the same as before.
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Lots of optimizations and fixes.
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Initial documentation for the binary code file format.
[this section needs to be filled out later]