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Sonic Adventure DX PC Mod Loader

Changelog

What's new in Version 3.1?

  • Rewrote the build system using CMake instead of relying on Visual Studio projects.

  • Refactored much of the source code into separate classes in order to reduce the size of dllmain.cpp.

  • Initial support for Unicode filenames.

  • Split headers into multiple files to make things easier to manage. SADXModLoader.h includes all of the individual files, so it's effectively the same as before.

  • Lots of optimizations and fixes.

  • Initial documentation for the binary code file format.

What's new in Version 3.0?

[this section needs to be filled out later]