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I wish to be able to save the state of a dworld and re-load it.
In order to do this, I need to be able to save each object's state and reload it.
Here is what I am currently doing. I am saving the output of:
dbody->getTransform() dbody->getLinearVelocity() dbody->getAngularVelocity()
Then I am restoring the state with
dbody->setTransform dbody->setLinearVelocity dbody->setAngularVelocity
However my tests of running a simulation show that this does not adequately restore the exact same object.
What other data do I need to save and restore?
Thanks.
The text was updated successfully, but these errors were encountered:
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I wish to be able to save the state of a dworld and re-load it.
In order to do this, I need to be able to save each object's state and reload it.
Here is what I am currently doing. I am saving the output of:
dbody->getTransform()
dbody->getLinearVelocity()
dbody->getAngularVelocity()
Then I am restoring the state with
dbody->setTransform
dbody->setLinearVelocity
dbody->setAngularVelocity
However my tests of running a simulation show that this does not adequately restore the exact same object.
What other data do I need to save and restore?
Thanks.
The text was updated successfully, but these errors were encountered: