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In my desperate attempt to retrieve the rotation axis I figured I could consider extracting the data from the transformation matrix. However, when I run the method Transform::getOpenGLMatrix I only see the last row getting values (the position). I would expect the rotation to be included as well.
With kind regards,
TheBoneJarmer
The text was updated successfully, but these errors were encountered:
Hey
In my desperate attempt to retrieve the rotation axis I figured I could consider extracting the data from the transformation matrix. However, when I run the method
Transform::getOpenGLMatrix
I only see the last row getting values (the position). I would expect the rotation to be included as well.With kind regards,
TheBoneJarmer
The text was updated successfully, but these errors were encountered: