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however this assumption doesn't not hold when the Collider is attached to a CollisionBody causing an assertion to fail when calling RigidBody::setIsSleeping
The text was updated successfully, but these errors were encountered:
AlexanderGhosh
changed the title
Set Collider Transform assumes setIsSleeping
Set Collider Transform assumes that mBody is a RigidBody
Dec 1, 2023
In the function
Collider::setLocalToBodyTransform
it makes the assumption that 'mBody' is a RigidBodyhowever this assumption doesn't not hold when the Collider is attached to a CollisionBody causing an assertion to fail when calling
RigidBody::setIsSleeping
The text was updated successfully, but these errors were encountered: