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First of all, nice library! I just have one problem, colliders go through each other :D
What I do is :
Update physics
Update my objects position with the newly calculated positions
Render
The collision tests work, testCollision() and testOverlaps() both return right values when the rendered colliders actually collide, but no bounce.
Here is my code, Transform class is my own code, but works just as any Transform class :
Hello,
First of all, nice library! I just have one problem, colliders go through each other :D
What I do is :
The collision tests work, testCollision() and testOverlaps() both return right values when the rendered colliders actually collide, but no bounce.
Here is my code, Transform class is my own code, but works just as any Transform class :
And here is a image showing what happens :
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